To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animation Workflow: Phrasing

October 24, 2015, 06:34 PM

http://animatorsresource.blogspot.ca/2015/10/anima...

Just read up on a post over at the Animated Spirit blog all about Phrasing in animation. James Chiang does a great job of breaking down what makes Phrasing so important when planning your shots out. Not only is James able to communicate his thoughts on phrasing in animation in a way that seems effortless and easy to follow but he also shows off some great examples.

IBC 2015: Forbidden Technology

October 24, 2015, 06:34 PM

https://www.aotg.com/ibc-2015-forbidden-technology-2/

Candace Rose of Forbidden Technology talks about the company's Forscene cloud-based editing system.

RealFlow and Cinema 4D Workflows

October 24, 2015, 06:34 PM

http://www.cgmeetup.net/home/realflow-and-cinema-4...

RealFlow and Cinema 4D Workflows by Thomas Andrease.

How to Find and Use Great Third Party Content

October 24, 2015, 05:36 AM

https://www.aotg.com/how-to-find-and-use-great-third-party-content/

How to Find and Use Great Third Party Content (Legally) Steve Kozak and Barry Dagestino presented to The L.A. Creative Pro User Group.

The Toaster Problem and what it tells us about tec

October 24, 2015, 05:36 AM

http://www.redsharknews.com/technology/item/2981-t...

Recently, I had to buy a new toaster. You would think this was a simple process: it’s not. And the problems I encountered along the way tell us a lot about what is wrong with buying technology today. Buying decisionsCamerastechnologyTechnology changewisdom of crowdsmanufacturing qualitymanufacturing

The Microsoft Surface Book Is a Windows Laptop You

October 24, 2015, 05:36 AM

http://nofilmschool.com/2015/10/microsoft-surface-...

What is the Surface Book, you're probably asking yourself? In essence, Microsoft went all out to create a flagship laptop/tablet hybrid with high-end hardware and innovative design, all centered around the completely refreshed Windows 10 operating system. Basically, Microsoft built a laptop for people who need powerful machines to get shit done. It's the Macbook Pro of Windows laptops, but it's also quite a bit more than that, thanks in no small part to the detachable tablet display.

12 Best Long Takes in Film History

October 24, 2015, 05:35 AM

https://www.aotg.com/12-best-long-takes-in-film-history/

There's no greater statement of a director's prowess than a long shot in a single take. And these are 12 of the most masterful.

THE TRANSPORTER LEGACY: Making of by Mac Guff

October 24, 2015, 05:35 AM

http://www.artofvfx.com/transporter-legacy-making-...

Cool making of by Mac Guff about their VFX work on THE TRANSPORTER LEGACY...

The Gear Game

October 24, 2015, 05:35 AM

https://www.aotg.com/the-gear-game/

Don't get caught in the gear game. Today's amplifiers and speakers have come a long way and can produce all the energy found in the chosen source. Make sure you use each component to paint the sonic picture you need to bring you closer to the music. Use each component as paints on your pallet to create the sound you want in your room.

At Disney Tujunga

October 24, 2015, 05:35 AM

http://animationguildblog.blogspot.ca/2015/10/at-d...

Steve Kaplan (TAG's expert organizer) and I today did the rounds of Walt Disney Animation Studios' Tujunga Avenue studio, a large rectangular building that sits within spitting distance of the end of Burbank/Bob Hope Airport's main runway...

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