To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Achieve Perfect Slow-Motion Results in Post

October 19, 2015, 09:44 AM

http://www.premiumbeat.com/blog/how-to-achieve-per...

Overcranking in camera will give you the option to achieve beautiful slow-motion work in post. But if you don’t follow the right formula in the editing room, your results will be less than ideal.

Side Effects releases Houdini 15

October 19, 2015, 09:44 AM

http://www.postmagazine.com/Press-Center/Daily-New...

TORONTO — Just nine months after artists got their hands on Side Effects Software’s Houdini 14, the company (www.sidefx.com) has released Houdini 15 with onion skinning, new shader building tools, crowd ragdolls and Houdini Engine 2.0. The new version enhances modeling, rendering and animation tools to meet the needs of generalists, animators, lighters, and game makers, while the VFX tools become faster, more scalable and more efficient at handling big data.

IBC 2015: AJA's Bryce Button

October 19, 2015, 09:44 AM

https://www.aotg.com/ibc-2015-ajas-bryce-button/

At IBC 2015, AJA's Bryce Button gives us a tour of the booth and updates on the newest products, from cards to converters to Open Gear to partner products.

IBC 2015: Accusys' Susyan Huang

October 19, 2015, 09:43 AM

http://www.youtube.com/watch?v=hM3vYv0Vyjk

At IBC 2015, Accusys' VP of sales, Susyan Huang walks us through what's new, including Thunderbolt in a tower. www.postPerspective.com

News Graphics for Final Cut Pro X

October 19, 2015, 09:43 AM

https://fxfactory.com/blog/final-cut-pro/news-grap...

XEffects News Graphics is a set of professionally designed broadcast quality plugins for building a dynamic news bulletin. Just add your news! All elements work without key-framing and can be timed individually to match your presenter or footage. Six color palettes are built in to choose from, or use your own to match your broadcast identity, team […]

Build professional style news bulletins in Final C

October 19, 2015, 09:43 AM

http://www.fcp.co/final-cut-pro/articles/1737-buil...

Want to build a professional looking news bulletin right in FCPX? Idustrial Revolution has just released a $49 set of plugins called XEffects News Graphics that allow Final Cut Pro X editors to do exactly that. You can also pull apart their demo video too should you wish!

Game audio: Behind the spectacular vehicle sounds

October 19, 2015, 09:43 AM

http://www.asoundeffect.com/game-audio-vehicle-sou...

Vehicle engine sounds in games have come along way since simple looping, and they sound better than ever. So I was curious to hear how it’s done today – and here to shed some light on it is Max Lachmann, a regular guest here on the A Sound Effect blog.

DaVinci Resolve Studio Joins The Mythbusters For V

October 19, 2015, 09:42 AM

http://news.doddleme.com/blogs/post-production/dav...

Seems like everyone is getting into Virtual Reality these days, or at least that’s the myth. So who better to look to than the Mythbusters? And it looks like even they are getting on the virtual reality bandwagon, and they’re using Blackmagic’s DaVinci Resolve Studio to do it.

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