To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Mark Mangini keynotes The Art of Sound 
Design a

October 3, 2015, 06:24 AM

http://postperspective.com/mark-mangini-keynotes-a...

Panels focus on specifics of music, effects and dialog sound design, and immersive soundtracks By Mel Lambert Defining a sound designer as somebody “who uses sound to tell stories,” Mark Mangini, MPSE, was adamant that “sound editors and re-recording mixers should be authors of a film’s content, and take creative risks. Art doesn’t get made without risk.” A sound designer/re-recording mixer at Hollywood’s Formosa Group Features, Mangini outlined his sound design philosophy d...

Working For Free

October 3, 2015, 06:23 AM

http://dylanreeve.com/musings/2015/working-for-fre...

“Don’t work for free!” That’s the common wisdom in the film and TV industry (and many others). It’s a good starting point, but it’s also kind of a boring approach for many people, especially those who are newer to the industry. So what’s a better way to look at it? There are definitely cases where you […]

View Conference features panels from ILM, ‘Kung

October 3, 2015, 06:23 AM

http://postperspective.com/view-conference-feature...

The 16th annual VIEW Conference, which takes place on October 16-18 in Turin, Italy. The conference focuses on the latest news and trends relating to computer graphics, interactive techniques, digital cinema, 2D/3D animation, gaming and VFX. Speaking of VFX, ILM will present two special sessions during this year’s event. The first ILM session is called “40 Years of Creating the Impossible” on October 21. It focuses on how ILM has created some of the most memorable images in the histo...

GenArts Releases Sapphire 9

October 3, 2015, 06:23 AM

http://www.studiodaily.com/2015/10/genarts-release...

GenArts released Sapphire 9, the latest version of its VFX plugin suite, with substantial improvements to the Effect Builder, including multiple transition nodes and animation curves for customizing effects. "Builder is much more of a comprehensive tool in Sapphire 9, … more » The post GenArts Releases Sapphire 9 appeared first on Studio Daily.

RØDE VideoMic Pro with Rycote Lyre Suspension Mou

October 3, 2015, 06:23 AM

http://news.doddleme.com/equipment/doddlereviews-r...

As one of the most popular compact shotgun mics that RØDE makes, the RØDE VideoMic Pro has been relatively unchanged since it was introduced back in 2013. Filmmakers looking for a smaller, less intrusive audio footprint for shooting of wedding videos and interviews, came to the VideoMic Pro, but were soon disappointed by the rubber band-like shock design because the rubber bandswould stretch out with constant use and need to be replaced.

practical effects of The Last Witch Hunter

October 3, 2015, 06:22 AM

http://www.hitfix.com/harpy/behind-the-practical-e...

Back in November, I visited the set of “The Last Witch Hunter” with several fellow entertainment journalists. Justin Rawlins of Fractured Effects was on hand to walk us through the extensive — and confidential — book of concept art and how his team helped translate dreams into reality.

Toy Story: Joe Ranft Storyboard Pitch

October 2, 2015, 12:58 PM

https://www.aotg.com/toy-story-joe-ranft-storyboard-pitch/

Toy Story co-writer Joe Ranft pitches a memorable scene for the 1995 computer-animated film.

Ant-Man - Cinefex 143 Extract

October 2, 2015, 12:57 PM

http://cinefex.com/blog/ant-man-cinefex-143-extrac...

To celebrate the launch of Cinefex 143, we’re treating you to a sneak preview of all the articles inside. First up is Microcosmos, Joe Fordham’s extensive look at the effects of Marvel’s big (or is that little?) summer hit, Ant-Man.

How to Shoot, Edit, and Upload 360-Degree Videos

October 2, 2015, 12:57 PM

http://www.premiumbeat.com/blog/how-to-shoot-edit-...

Get ahead of the curve by learning how to produce 360-degree content for mobile devices and VR headsets. Here are the tools you need to shoot, edit, and upload 360-degree videos.

Transcript: Digital Production BuZZ – October 1,

October 2, 2015, 12:57 PM

http://www.digitalproductionbuzz.com/2015/10/trans...

GUESTS Randi Altman, Industry Analyst and Editor, postPerspective Jayse Hansen, Freelance Holograph, HUD and fictional UI Designer Jonathan Handel, Entertainment/Technology Attorney & Labor Reporter, TroyGould and The Hollywood Reporter Jessica Sitomer, President, The Greenlight Coach The post Transcript: Digital Production BuZZ – October 1, 2015 appeared first on Digital Production BuZZ.

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