To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maya 2016: See the Difference – XGen

October 1, 2015, 04:34 AM

http://cgvilla.com/2015/10/01/maya-2016-see-the-di...

In case you missed it, here are some of the recent updates to XGen.

ZBrush tutorial: Micro Mesh – tool tip

October 1, 2015, 04:34 AM

http://cgvilla.com/2015/10/01/zbrush-tutorial-micr...

ZBrush tutorial on how to use Micro Mesh to create detailed armour with the help of ShadowBox.

GenArts lance Sapphire 9

October 1, 2015, 04:34 AM

http://www.3dvf.com/actualite-14595-genarts-lance-...

GenArts Announces Sapphire 9., New version of its VFX following Key advances and new effects: - BokehLights, creating bokeh effects that can be animated; - NightSky, rendering of proper astronomically star system. Simply enter a date, time and place; - Aurora can create forms that evoke the northern lights; - InfiniteZoom creates an effect of "hypnotic spiral"; - CutToDissolve a new transition effect; - RepairFrames performs some AutoCorrect in a frame: défectueues pixels, dropouts, digital noi...

Review: PreSonus Studio One 3

October 1, 2015, 04:34 AM

http://www.audiomediainternational.com/recording/r...

Harder, Better, Faster, Stronger are all great aspirations – ideal for opening Glastonbury or indeed a tag line for the latest incarnation of your killer software. Avoiding of course – Fatter, Flatter, Slower, Harder to Use.

Retopologizing Workflow in Maya with Quad Draw

October 1, 2015, 04:33 AM

http://cgvilla.com/2015/10/01/retopologizing-workf...

In this video Patrick Woo first talk about how to use the Quad Draw tool in the new Modeling Toolkit in Maya. Then Patrick Woo go on to show how to retopologize a model with uneven distribution of mesh detail. Patrick Woo also show how easily retopologizing can achieve proper edge flows. This helps us accomplish complex tasks without getting in the way.

Quick Tip - Setting Color Correction Window

October 1, 2015, 04:33 AM

https://www.aotg.com/quick-tip-setting-color-correction-window/

In this tutorial, you learn about the Window option for more precise color matching with RE:Match color.

Blender 2.73. Predictive Tracking

October 1, 2015, 04:33 AM

http://cgvilla.com/2015/10/01/blender-2-73-predict...

Blender 2.73 has a new feature: predictive tracking. Basically it makes tracking more accurate and most of all up to 20 times faster or more.

Motion Tracking, After Effects, and CINEMA 4D Lite

September 30, 2015, 04:15 PM

http://www.provideocoalition.com/motion-tracking-a...

After Effects features a 3D Camera Tracker that examines already-shot footage and attempts to reverse-engineer where the camera was during the shot, creating a 3D camera to match. This allows you to add new objects in 3D space that match the movement and perspective of the underlying footage. 

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