To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Renderman: Make a Tree with RIS

April 28, 2015, 04:46 AM

http://www.3dvf.com/actualite-13055-renderman-rend...

Pixar continues to expand its tutorials for RenderMan with a tutorial on the full rendering of a tree under RIS . The video tutorial is divided into four parts, the first of which is shown below; the sources are of course available.

Bounding Box node Practical Examples in C4D

April 27, 2015, 12:16 PM

http://lesterbanks.com/2015/04/using-bounding-box-...

Learn practical uses for the Cinema 4D Bounding Box node in Xpresso, and learn how to recreate its functions using simple Python scripting in C4D.

How to Create a 3D Text Environment in Motion

April 27, 2015, 09:35 AM

https://www.aotg.com/how-to-create-a-3d-text-environment-in-motion/

In episode 35 of Motion Magic in Under 5 Minutes, Mark Spencer will show you how to build an environment for your 3D text using Motion 5.2 that includes realistic floor reflections and shadows cast by scene lighting. Subscribe to our channel to receive our free tips and tricks every Monday!

A Practical Example for the BitMap Node in C4D

April 26, 2015, 01:58 PM

http://lesterbanks.com/2015/04/a-practical-example...

What does the BitMap Node do in C4D? Learn practical examples for using the BitMap node, and how to achieve similar results using a bit of Python scripting.

How To Trigger Dynamics By Using Xpresso

April 25, 2015, 02:52 PM

http://lesterbanks.com/2015/04/how-to-trigger-dyna...

How to trigger dynamics using Xpresso with a set up that will interactively turn dynamics on when an object comes into contact

A Practical Example for the BitMap Node in C4D

April 25, 2015, 11:06 AM

http://lesterbanks.com/2015/04/a-practical-example...

What does the BitMap Node do in C4D? Learn practical examples for using the BitMap node, and how to achieve similar results using a bit of Python scripting.

Removing Objects Using Camera Projections in HitFi

April 24, 2015, 10:11 AM

http://lesterbanks.com/2015/04/removing-objects-us...

Learn how to remove objects from a shot using HitFilm 3 Pro's camera mapping and projector tools.

Animated aperture in After Effects

April 24, 2015, 10:09 AM

https://www.aotg.com/animated-aperture-in-after-effects/

Learn how to create an animated aperture in After Effects that doesn't suck. The tricky part is making all of the blade lay on top of each other in the right way, its pretty easy to do once you know the trick. Enjoy.

Plugin Atom pour 3ds Max, par KinematicLab

April 24, 2015, 04:45 AM

http://www.3dvf.com/actualite-13017-plugin-atom-3d...

KinematicLab (which is now the R & D department and Rigging of Hocus Pocus Studio ) is Atom , new plugin for 3ds Max.

Building a New Foundation

April 23, 2015, 12:25 PM

http://www.animationmagazine.net/features/building...

DreamWorks Animation veteran Tim Johnson says his path to directing the studio’s new film, Home, began — where else? — at home.

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