It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 21, 2015, 09:43 AM
http://lesterbanks.com/2015/04/octane-materials-an...
Ever wondered which native Cinema 4D Materials and Shaders work with Octane Render & what the differences between Octane's and C4D's are?
April 20, 2015, 11:23 AM
http://lesterbanks.com/2015/04/rendering-ris-rende...
walking through the workflow for RenderMan's interactive RIS renderer.
April 20, 2015, 11:22 AM
http://lesterbanks.com/2015/04/easily-bake-dynamic...
How to easily bake dynamically animated fractured objects out into keyframes in Cinema 4D.
April 18, 2015, 01:13 PM
http://lesterbanks.com/2015/04/photo-based-modelin...
How to use photo based modeling techniques in cinema 4d to easily create realistic 3d models.
April 18, 2015, 07:49 AM
http://lesterbanks.com/2015/04/a-look-at-mental-ra...
Mental Ray for Maya adds new features including a new Global Illumination Engine, GI Next, as well as much needed better integration with Maya 2016.
April 18, 2015, 07:47 AM
http://www.animationinsider.com/2015/04/tad-butler...
Tad Butler a freelance storyboard artist and illustrator.
April 17, 2015, 06:33 PM
http://lesterbanks.com/2015/04/getting-started-cac...
Learn two different methods for creating a Houdini Pyro FX Cache when working with the Pyro FX toolset.
April 17, 2015, 06:28 PM
http://cgvilla.com/2015/04/17/maya-2016-new-featur...
Maya 2016 comes up with some advance new features. Watch the videos and learn about them.
April 17, 2015, 06:28 PM
https://www.aotg.com/use-extruded-shapes-and-texted-bump-maps-to-create/
In this week's episode of Motion Tutorials, I go over how to use images and vector logos to quickly and easily create 3D logos in Cinema 4D or Cinema 4D Lite.
April 17, 2015, 07:03 AM
http://www.cgchannel.com/2015/04/nextlimit-announc...
New addition to RealFlow product line will let C4D users create fluid sims without learning a new UI.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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