To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Andrew Schmidt Interview

April 24, 2017, 05:47 AM

http://www.allanmckay.com/76/

Andrew L. Schmidt is a Director of Trollhunter (DreamWorks Animation). With a 20-year experience in the industry, he has a long list of credits to his name: The Iron Giant, Monsters, Inc; Finding Nemo, The Incredibles, Ratatouille and many more. Andrew has worked at studios like Amblimation, DreamWorks, Warner Brothers and Pixar. Guillermo del Toro’s Trollhunters is his first directing credit.

Transplanting Hair Between Characters Using Ornatr

April 24, 2017, 05:47 AM

http://www.cgmeetup.net/home/transplanting-hair-be...

Sometimes you have to transfer you hair grooms from a T-Pose character to the final rigged and animated character or maybe you want to reuse it in another character. In this quick video we demonstrate how you can transfer your hair grooms between characters.

SA Studios Launches New HDR Skies Pack With 52 Hig

April 22, 2017, 12:42 PM

http://lesterbanks.com/2017/04/new-hdr-skies-pack-...

Shawn Astrom’s SA Studios releases a new CG HDR Skies pack that includes 52, 12k images. This is the second pack from SA Studios, offering a unique approach to lighting with HDR images for 3D. The Post SA Studios Launches New HDR Skies Pack With 52 High-Stop Images originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Iridescence and Thin Film Effects in

April 22, 2017, 12:42 PM

http://lesterbanks.com/2017/04/working-iridescence...

Iridescence on rendering can be quite useful for creating a wide range of effects. Iridescence can be used on anything from bubbles, insect shells, pearlescent ceramic and car materials, to holographic effects. Redshift has a The Post Working With Iridescence and Thin Film Effects in Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Draw and Paint 360 Panoramas in Photoshop

April 21, 2017, 10:46 AM

http://lesterbanks.com/2017/04/draw-paint-360-pano...

With 360 videos and interactive VR coming to the forefront recently, it’s no wonder that new tools have been cropping up that better facilitate that type of work for artists. If you want to draw The Post How to Draw and Paint 360 Panoramas in Photoshop originally appeared and published on %%BLOGLINK%,by lesterbanks

Eddy Adams Shares Cinema 4D Bad-Assery and Workflo

April 21, 2017, 10:46 AM

http://lesterbanks.com/2017/04/eddy-adams-cinema-4...

Cinema 4D Artist Eddy Adams is an Associate Creative Director at Lustre Studios in Seattle who recently presented a grab-bag of tips for better workflows at a Cinema 4D Seattle Meetup at the Seattle Film The Post Eddy Adams Shares Cinema 4D Bad-Assery and Workflows originally appeared and published on %%BLOGLINK%,by lesterbanks

New Spine Beta Adds Weight Painting and Video With

April 20, 2017, 05:06 PM

http://lesterbanks.com/2017/04/spine-adds-weight-p...

A new beta release for Spine 2D Animation sees some better support for rigging, and ultimately animation. A new feature for weight painting will be a welcome addition to rigging characters and editing deformations. Weight The Post New Spine Beta Adds Weight Painting and Video With Alpha Export originally appeared and published on %%BLOGLINK%,by lesterbanks

Adobe releases Character Animator CC Beta 2

April 20, 2017, 06:10 AM

http://www.cgchannel.com/2017/04/adobe-releases-ch...

Adobe has released a new update to Character Animator, its work-in-progress 2D animation software, adding a new toolset for creating walk cycles, and a viseme editor for adjusting lip synching.

Pixar Post Podcast #53

April 20, 2017, 06:10 AM

http://www.pixarpost.com/2017/04/pixar-post-podcas...

In episode 053 of the Pixar Post Podcast, we center in on two main topics — Our discussion with Pete Docter and Jonas Rivera on the development of the now beloved film, Inside Out and how it is being honored at the first annual AutFest (details below). Additionally, we continue our "Ask Pixar Post" segment where you ask the questions (this time centered around Disney), and we answer them (with some quirky and fun responses included).

SIGGRAPH Dedicates 2017 Art Gallery to Latin Ameri

April 19, 2017, 04:52 PM

http://www.awn.com/news/siggraph-dedicates-2017-ar...

Computer graphics conference and exhibition to feature a special art gallery dedicated to the works of contemporary Latin American artists, including Marcela Armas and Arcángelo Constantini, Rodolfo Peraza of Fanguito Studio and Gilberto Esparza.

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