To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

What's new in Maya 2016

August 13, 2015, 05:34 AM

http://www.cgmeetup.net/home/whats-new-in-maya-201...

Want to see what’s new in Maya 2016? Join Daryl Obert for a rapid rundown of new supercharged performance and artist-friendly tools, as well as a few tips and tricks along the way to help improve your workflow.

SIGGRAPH 2015 : AMD en dit plus sur FireRender

August 13, 2015, 05:34 AM

http://www.3dvf.com/actualite-14110-siggraph-2015-...

AMD Unveils 3ds Max version FireRender , its GPU renderer based on OpenCL. It uses an unbiased approach path tracing type, and supports Render materials Corona (Corona editor helped develop) and V-Ray, via the Corona. Materials converter...

29 ideas for new sound effect libraries

August 13, 2015, 05:34 AM

http://www.asoundeffect.com/new-sound-effect-libra...

Last week, I launched a small survey to find out what sound libraries you’d like to see made – and now the results are in! There are some really good ideas in there, so a big thanks to all of you who took part.

Creating a Dream-like Scene with BCC for Resolve

August 13, 2015, 05:33 AM

http://bmcc.tv/creating-a-dream-like-scene-with-bc...

Jason Bowdach from LA-based Cinetic Studios quickly shows Resolve users how to create an ethereal scene using BCC Magic Sharp, BCC Film Glow & BCC Lens Blur inside Continuum Complete for Resolve. Plus, great tips on Resolve and workflow.

Interview with Dreamwork Animation’s Jason Mayer

August 13, 2015, 05:33 AM

https://www.aotg.com/interview-with-dreamwork-animations-jason-mayer/

Talks about his work in simulations, destruction and VFX problem-solving.

Artbeats Launches Affordable Stock Media Subscript

August 13, 2015, 05:33 AM

https://news.creativecow.net/story/879531

(MYRTLE CREEK, Oregon--August 12, 2015) Artbeats, a stock footage company founded in 1989 and known for pioneering the royalty free stock footage business, has today launched a new sales platform via a fresh and modern website...

Live Sound Expo Topics Announced

August 13, 2015, 05:33 AM

http://www.avnetwork.com/latest/0013/live-sound-ex...

This year’s 139th AES International Convention is set to offer a number of unique presentations and events, October 29-November 1 at the Jacob Javits Center in New York City.

Tomasz Zaborek showcase his texturing and environm

August 13, 2015, 05:32 AM

http://cgvilla.com/2015/08/13/tomasz-zaborek-showc...

Tomasz Zaborek is a Senior Texture Artist – Platige Image, Warsaw, Poland. He showcase his Character texturing and environments work done for “For Honor”. Tomasz was responsible for character texturing (Samuraj warriors, and Viking warriors) and Japan environment. Hope that will be inspiring for all texture artist.

DE:Flicker with GPU support for Premiere Pro

August 13, 2015, 05:32 AM

https://news.creativecow.net/story/879532

(August 13, 2015) RE:Vision Effects, acclaimed effects plug-in industry leader and makers of Academy Award winning software, announces DE:Flicker™ for Adobe® Premiere Pro®, with support now included when purchasing DE:Flicker for After Effects. DE:Flicker continues to be available for Final Cut Pro X and Motion, which requires a separate license.

Is it real or rendered?

August 13, 2015, 05:31 AM

https://www.aotg.com/is-it-real-or-rendered/

Andrew Page, one of the many geniuses at NVIDIA, shows us some mind-bending physical-based rendering courtesy of the magical Iray.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.