It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 11, 2015, 05:11 AM
http://www.fxguide.com/quicktakes/fantastic-five/?...
The visual effects team on Joshua Trank's Fantastic Four re-boot had several challenges - crafting views of inter-dimensional travel, making the exotic environments of an undiscovered planet and, of course, rendering the powers of the film’s main characters - The Thing, Human Torch, Mr. Fantastic, The Invisible Woman and Dr. Doom. Those powers, famous in the Marvel universe, would be brought to life under the overall guidance of visual effects supervisor James E. Price, who led principal vendo...
August 11, 2015, 05:11 AM
http://www.awn.com/news/pixar-s-universal-scene-de...
EMERYVILLE, CA -- Pixar Animation Studios announced its intent to release its Universal Scene Description software (USD) as an open-source project by summer 2016. USD addresses the ever-growing need in the CG film and game industries for an effective way to describe, assemble, interchange, and modify high-complexity virtual scenes between digital content creation tools employed by studios.
August 11, 2015, 05:03 AM
http://www.studiodaily.com/2015/08/autodesk-announ...
The newest update to 3ds Max will be available today, and an updated Maya is coming September 9, Autodesk said yesterday at SIGGRAPH. Headlining the new features in 3ds Max 2016 Extension 1 are new Geodesic Voxel and Heat Map … more » The post Autodesk Announces New Updates of Maya, 3ds Max appeared first on Studio Daily.
August 11, 2015, 05:03 AM
http://www.fcp.co/final-cut-pro/articles/1707-fina...
How do you know Final Cut Pro X is popular? When you have to move into a tent as you've grown out of the usual meeting room! The recent FCPX meeting in Buenos Aires hosted by Leonardo Hancevich (Leo Hans) was a huge success.
August 11, 2015, 05:03 AM
http://feedproxy.google.com/~r/artofthetitle_rss/~...
“My biggest weakness is that I lose my purse a lot. But my biggest strength is that I always get it back.” — Ilana Wexler ...
August 11, 2015, 05:03 AM
http://masteringfilm.com/guiding-your-audience-thr...
As each shot appears on the screen, the audience sees and hears it for the first time. In an instant, they have to interpret what the director has selected to put there. It is not surprising that viewers can occasionally become confused. Unless the director is careful, the audience may “look at the wrong thing”—that...
August 11, 2015, 05:02 AM
http://www.studiodaily.com/2015/08/nvidia-promotes...
Almost as an afterthought, Nvidia announced two new Quadro video cards at SIGGRAPH yesterday. Both new cards are based on Nvidia's Maxwell GPU architecture. The Quadro M5000 [pictured, below] has 2,048 Cuda cores, boasts 8 GB of GDDR5 GPU memory running … more » The post Nvidia Debuts New Quadro Cards, Unveils DesignWorks appeared first on Studio Daily.
August 11, 2015, 05:02 AM
http://www.studiodaily.com/2015/08/facial-animatio...
Are we out of the uncanny valley yet? Well, we're getting closer. Character artist Mathieu Aerni sculpted (in Pixologic ZBrush), textured and shaded this CG head for an impressive animation test at Blur Studio. The post Facial Animation Test appeared first on Studio Daily.
August 11, 2015, 05:02 AM
http://cgi.tutsplus.com/tutorials/creating-a-dynam...
Open 3ds Max. Go to Shapes > Splines > Ellipse and draw an oval shape in the front viewport.
August 11, 2015, 05:02 AM
http://animationguildblog.blogspot.ca/2015/08/marg...
The Daytime Emmy-winner and entertainment veteran will oversee day-to-day business operations as general manager at the animation studio.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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