To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Tragic Timing of Denis Villeneuve

August 9, 2015, 08:22 AM

https://www.fandor.com/keyframe/the-tragic-timing-...

Using a pivotal moment to demonstrate how cinema is given meaning and feeling through the sculpting of time.

Interviews of the Week #32

August 9, 2015, 08:21 AM

http://www.artofvfx.com/?p=12927

Here is the recap of my interviews of the week #32. So you won’t miss any of them.

VFX from a tropical paradise

August 9, 2015, 08:21 AM

https://library.creativecow.net/cow_news/cineSync_...

Technology has changed the world of post-production, not just in terms of the work produced, but in the way that work is approached. The proliferation of high-speed internet; the continuous move towards a cloud-based workflow; and new tools like Skype – and, of course, cineSync – have allowed post-production teams to spread out, often working countries and even continents apart on the very same projects.

Testing a Media Assets Site: Does Motion Array Mee

August 8, 2015, 07:32 PM

http://joyoffilmediting.com/index.php/archives/553...

When you have a website you get numerous unsolicited offers to improve your SEO. These emails go straight to my Block Senders and junk mail folder. Once in a blue moon – and July 31st there was a stupendous one – you get a request that is a win- win. Kaila Williams from Motion Array […]

C4D R17 Spline Tool Revisions

August 8, 2015, 07:31 PM

http://lesterbanks.com/2015/08/c4d-r17-spline-tool...

Cinema 4D R17 brings new spline tool enhancements making it easier to draw splines in Cinema 4D and includes sketching, smoothing & boolean commands. The Post C4D R17 Spline Tool Revisions originally appeared and published on %%BLOGLINK%,by lesterbanks

INVISIBLE SPLIT-SCREEN TUTORIAL

August 8, 2015, 07:31 PM

https://www.aotg.com/invisible-split-screen-tutorial/

Tutorial showing how and why to use the invisible split-screen/spit-comping technique that David Fincher's editors (Angus Wall & Kirk Baxter) have become known for. I break down some stills from Fincher films as well as showing some practical applications from my own work.

CGI VFX Breakdown HD:

August 8, 2015, 07:31 PM

https://www.aotg.com/cgi-vfx-breakdown-hd-5/

Check out this revealing VFX breakdown for the shots created for the spot "Playmation" for Disney by the talented folks over at The Embassy VFX! For more information, please see the details and links below:

Use iExpressions for an Automatic Walk Cycle in Ae

August 8, 2015, 09:40 AM

http://lesterbanks.com/2015/08/use-iexpressions-fo...

iExpressions 2 allows you to animate a walk cycle by only keying the character's position. The Post Use iExpressions for an Automatic Walk Cycle in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks

Cinema 4D Random Path From Surface Tool

August 8, 2015, 09:40 AM

http://lesterbanks.com/2015/08/cinema-4d-random-pa...

Generate a random path on any polygon object using this handy python script. The Post Cinema 4D Random Path From Surface Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

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