To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

An Introduction to Procedural Modeling in Houdini

March 15, 2017, 01:58 PM

http://lesterbanks.com/2017/03/procedural-modeling...

Working procedurally is the pinnacle of 3d workflow. Animating? Animate procedurally and keep flexibility within the pipeline. Procedural modeling? Model this way and retain pliability in your work. People really seem to latch on to procedural The Post An Introduction to Procedural Modeling in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

FMX 2017: the program

March 15, 2017, 01:58 PM

http://www.artofvfx.com/fmx-2017-the-program/

FMX have announced their first speakers and it looks really interesting!

How Frank Oz Feels About CGI Yoda Appearing In The

March 15, 2017, 01:57 PM

http://www.cinemablend.com/news/1635829/how-frank-...

For being no more than a puppet and a voice, Yoda became one of the most popular characters in the Star Wars universe. However, that puppet was so beloved that when Yoda was transformed into a CGI character is the prequels, many fans cried foul. However, one person that apparently wasn't too upset was actually the guy who controlled the puppet. Frank Oz said that Yoda needed to serve the story, and the things that George Lucas wanted Yoda to do in this particular story simply couldn't have been ...

SIGGRAPH is Doing Something Really Smart This Year

March 15, 2017, 01:57 PM

http://www.cartoonbrew.com/festivals/siggraph-some...

For years one of the highlights at the SIGGRAPH Conference on Computer Graphics and Interactive Techniques has always been the Computer Animation Festival. The Festival is a platform for the best in cg animated shorts, vfx breakdowns, commercials, and effects simulations.

Tips for How To Animate a Snappy Run Cycle

March 14, 2017, 09:28 AM

http://lesterbanks.com/2017/03/tips-animate-snappy...

Animating a run cycle from poses? Are you in 2D or 3D? Technically, it doesn’t really matter. Getting “snap” out of animation can be tricky. Often new animation from inexperienced users tends to look like The Post Tips for How To Animate a Snappy Run Cycle originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Substance Archives in Cinema 4D

March 14, 2017, 09:27 AM

http://lesterbanks.com/2017/03/working-substance-a...

Maxon’s Jonas Pilz offers another Cinema 4D Quick Tip, this time showing how you can work with Substance Archives in C4D. Since the release of Cinema 4D R18, you can now import Substance Archives natively The Post Working With Substance Archives in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Benchmarking Adobe After Effects CC 2014 vs. 2017

March 14, 2017, 08:35 AM

http://theangryvideoguy.com/index.php/2017/03/14/a...

A short continuation to my first article re: the removal of multiprocessing / multithreading from Adobe After Effects. I wanted to give it another shot with some different variables and this time on PC. I decided on one render test with all shape layers & vectors, and another render with only Element 3D. To see how lack of multiprocessing impacted these types of compositions.

#adobe#after effects#adobe after effects#cc 2017#cc 2014#multiprocessing#multithreading
Q&A: Mettle Co-founder Chris Bobotis on 360-Degree

March 13, 2017, 04:31 PM

http://www.studiodaily.com/2017/03/qa-mettle-co-fo...

Mettle just launched Skybox 360/VR Transitions 2 ($149), a new package of four effects — light leaks, spherical blurs and more — that doubles the number of 360 transitions available in its Skybox Suite ($499, all inclusive) of VR/360 post tools … more » The post Q&A: Mettle Co-founder Chris Bobotis on 360-Degree Workflow appeared first on Studio Daily.

Optimizing Arnold: How to Get Faster and Cleaner R

March 13, 2017, 12:16 PM

http://lesterbanks.com/2017/03/optimizing-arnold-f...

No matter how fast your system or renderer of choice is, everyone is looking for faster renders. Why spend time waiting for projects to render when you can spend a bit of time optimizing for The Post Optimizing Arnold: How to Get Faster and Cleaner Renders originally appeared and published on %%BLOGLINK%,by lesterbanks

Get Started With Voronoi Fracture in Cinema 4D

March 13, 2017, 09:19 AM

http://lesterbanks.com/2017/03/get-started-voronoi...

Before Cinema 4D R18, there were a few ways to create and simulate fractures for animations using some scripts or plugins. The famed (and free) Nitro4D Thrausi should immediately come to mind. Since then with The Post Get Started With Voronoi Fracture in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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