It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 30, 2015, 07:35 AM
http://lesterbanks.com/2015/07/latest-meta-mesh-up...
Meta Mesh for Lightwave is a jaw-dropping metaball-like plugin changing your modeling workflow.
July 30, 2015, 07:35 AM
http://alex4d.com/notes/item/facebook-loves-video
From yesterday's Facebook Q2 results analyst telephone conference as transcribed by Seeking Alpha: Mark Zuckerberg: …if you go back 10 years, most of how people communicated and shared was text. We are going through a period where now it's mostly visual and photos. We are entering into a period where that's going to increasingly be primarily video, and we're seeing huge growth there. […] Chief Operating Officer Sheryl Sandberg: So over 1 million SMBs (Small and medium-sized bu...
July 30, 2015, 07:34 AM
http://www.fcp.co/final-cut-pro/articles/1703-auto...
The use of roles within Final Cut Pro X is a very flexible way to organise media on the timeline and structure the video and audio that can be exported out. The downside is that the setting of roles on multichannel audio clips isn't straightforward or quick if you have a lot to work your way through. Charlie Austin had the same frustration and developed the free app Role-O-Matic to do the hard work for you.
July 30, 2015, 07:34 AM
http://masteringfilm.com/sound-rules-to-live-by/
Rule #1: Get the Mic as Close as Possible The most basic rule for recording dialogue is to get the mic as close to the action as possible without being in the shot. The closer the mic, the better the quality of the recording. This is why boom mics so often end up creeping into...
July 30, 2015, 07:33 AM
http://www.cgmeetup.net/home/realflow-2015-launche...
JULY 30, 2015 (Madrid, Spain) – Next Limit Technologies announces the official launch of RealFlow 2015, an out-of-the-box fluid and dynamics simulation software for 3D visual effects.
July 30, 2015, 07:33 AM
https://www.aotg.com/tutorial-creating-newtons-cradle-using-maya-phy/
Take a look at this clever tutorial called "Creating Newton's Cradle Using Physics in Maya" where you'll learn how to quickly create soft body collisions and fields, and use gravity to drive a realistic physics simulation inside of Maya. For more information, please see the links and details below.
July 30, 2015, 07:33 AM
https://www.aotg.com/child-44-breakapart-reel/
Highlights of our VFX work on Child 44.
July 30, 2015, 07:33 AM
http://animationguildblog.blogspot.com/2015/07/son...
... More than halfway through 2015, Sony barely is hanging on at the box office.
July 30, 2015, 07:33 AM
http://animationguildblog.blogspot.com/2015/07/sev...
Since I'm diving into new 401(k) enrollment meetings, here are seven inherent human problems and limitations that impede our ability to make good decisions generally ... and especially about money.
July 30, 2015, 07:33 AM
https://www.aotg.com/game-audio-hour-069-were-now-on-twitch/
A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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