To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maya LT 2016 Overview

March 2, 2015, 05:56 AM

https://www.aotg.com/maya-lt-2016-overview/

We've packed Maya LT 2016 with tons of great stuff that you've been asking for: Integrated sculpting tools, physically based ShaderFX nodes, spline IK and cluster deformation, and much more!

Michael Fry - Animation Insider Interview

March 1, 2015, 01:02 PM

http://www.animationinsider.com/2015/03/michael-fr...

I write the comic strip Over the Hedge. And I’m President of RingTales LLC. RingTales animates print comics for all digital media. We have the exclusive right to animate Dilbert, The New Yorker Animated Cartoons, Pearls Before Swine, Over the Hedge and many other comics.

Cinema 4D Dartboard and Dart Animation

February 28, 2015, 03:43 PM

https://vimeo.com/120878925

Free dartboard and darts model from www.ratemyfuneral.com - This is just a quick animation I created using the models. Just for a bit of fun.

DreamWorks Loses $263 Million in 4th Quarter

February 27, 2015, 06:07 PM

http://www.cartoonbrew.com/business/dreamworks-los...

DreamWorks CEO Jeffrey Katzenberg says that it has been 'the hardest, most difficult, most painful eight weeks in our 20-year history.'

An Introduction to Populating Scenes in Maya Using

February 26, 2015, 10:24 AM

http://lesterbanks.com/2015/02/introduction-to-may...

populate scenes using Golem Crowd, which offers an easy to use artist driven approach to direct-able digital characters.

The Bad News

February 24, 2015, 07:59 PM

http://animationguildblog.blogspot.ca/2015/02/the-...

DreamWorks Animation is not in a happy, peaceful place.

Maya For Softimage Users: Understanding Shape Node

February 24, 2015, 10:39 AM

http://lesterbanks.com/2015/02/understanding-shape...

A look at the differences between the shape node and transform nodes in Softimage and Maya, intended to ease the trouble for people switching to Maya.

Apple Motion 5 - 101: Lesson 2

February 24, 2015, 10:37 AM

http://news.doddleme.com/blogs/post-production/app...

In our last article on how to learn Apple Motion 5, we launched Motion 5, and are now sitting in the Project Browser, and we are ready to create a new project. Most people immediately think “Oh, I’ll just create a project, and worry about its settings later.” This is a big mistake, as it can lead to a bunch of problems down the road. Let’s start out by creating our project right.

Blender QuickPie Add-on Offers Faster Workflows in

February 21, 2015, 05:30 PM

http://lesterbanks.com/2015/02/blender-quickpie-ad...

The QuickPie Add-on expands on the Pie Menu for faster modeling & sculpting in Blender. Using keys, you can have quick access to any modeling tool.

A Look at Octane Render Working Inside if Nuke

February 20, 2015, 01:46 PM

http://lesterbanks.com/2015/02/a-look-at-octane-re...

A look of OTOY's Octane Render engine working inside of nuke with with full access to the OctaneRender nodes and integration with HDR light studio.

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