To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

VFX veteran Jim Rygiel joins FuseFX team

November 1, 2017, 12:57 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Visual effects studio FuseFX has appointed Jim Rygiel executive visual effects supervisor. He is a three-time Academy Award-winning visual effects supervisor who has supervised a wide range of tent pole features, including The Lord of the Rings trilogy,  Godzilla, Spiderman (2011), and  Night at the Museum, among others. Prior to his tenure as an independent supervisor, he helped found Boss Films Digital, one of the original and iconic visual effects facilities in Lo...

Miller Strengthens Customer Support in France

October 31, 2017, 09:49 AM

https://www.aotg.com/miller-strengthens-customer-support-in-france/

Miller Fluid Heads (Europe) Ltd, a leader in the production of innovating camera support solutions, is pleased to announce that it has named Sophie Habasque as Customer Relations Manager for Miller's offices in France.

#miller
VALERIAN - VFX Breakdown

October 31, 2017, 09:17 AM

http://www.artofvfx.com/valerian-and-the-city-of-a...

If you like spaceships, huge city and space battle, then don’t miss this VFX Breakdown by Rodeo FX about their work on VALERIAN AND THE CITY OF A THOUSAND PLANETS...

Eps. 103 - Forced Exile

October 31, 2017, 05:05 AM

http://www.allanmckay.com/103/

Welcome to Episode 103! This Episode is actually about why I left Los Angeles and moved to a city with no VFX industry. I knew nobody here, and I’ve spent all of my savings and did everything I could possibly do...

Cinemagraphs: The Mesmerizing Place Between a Phot

October 30, 2017, 04:24 AM

http://blogs.adobe.com/creativecloud/cinemagraphs-...

This month we’re writing about art and artists in limbo, so we couldn’t pass up an opportunity to learn more about cinemagraphs — those eye-catching hybrids that exist somewhere between a photo and a video. To find out more, we talked to Chris Converse, a graphic designer whose amazing cinemagraphs have us hooked. Why Can’t I Stop Looking? When you first lay eyes on a cinemagraph, it’s hard not to stare. It doesn’t quite meet our expectations of a photo (something’s moving!),...

Houdini 16.5 Sneak Peek

October 27, 2017, 04:43 AM

http://www.cgmeetup.net/home/houdini-16-5-sneak-pe...

A preview of some of the new tools and enhancements coming in Houdini 16.5.

Let’s all move to LA, in 2049

October 27, 2017, 04:43 AM

https://vfxblog.com/2017/10/26/lets-move-to-la-in-...

Los Angeles in 2049 is an over-populated metropolis, threatened by rising sea levels, and featuring vastly different scale buildings, from sprawling favelas to mile high pyramids. That’s how the city is presented in Blade Runner 2049, which had to show a location 30 years into the future from the original Blade Runner and had the benefit of using modern visual effects to make it possible.

Autodesk Flame family updates offer pipeline enhan

October 26, 2017, 04:38 PM

http://postperspective.com/autodesk-flame-family-u...

Autodesk has updated its Flame 2018 family of 3D visual effects and finishing software, which includes Flame, Flare, Flame Assist and Lustre. Flame 2018.3 offers more efficient ways of working in post, with feature enhancements that offer greater pipeline flexibility, speed and support for emerging formats and technology. Continue reading → October 26, 2017 The post Autodesk Flame family updates offer pipeline enhancements appeared first on Randi Altman's postPerspective.

Houdini Destruction Cleanup Tool Reduces Sim Size

October 26, 2017, 09:54 AM

http://theangryvideoguy.com/index.php/2017/10/26/h...

Paul Ambrosiussen is an artist who has developed a little tool for Houdini called Destruction Cleanup, which is intended to optimize your Houdini sims before sending out to another application. Game devs may find this particularly useful.

#plugins#houdini#scripts
Autodesk Releases Flame Update 2018.3

October 26, 2017, 04:38 AM

http://www.studiodaily.com/2017/10/autodesk-releas...

Autodesk updated its Flame family of products to v2018.3 this week, adding image isolation tools with implications for look-development in addition to VFX and motion graphics workflows. Flame’s new Action Selectives allow users to specify only a select portion of an image for applying pixel-based VFX shaders or look development, using masks, keys, mattes, or […] The post Autodesk Releases Flame Update 2018.3 appeared first on Studio Daily.

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