To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Odyssey 7Q+ increases SSD support and slashes pric

July 3, 2015, 10:47 AM

http://www.redsharknews.com/production/item/2701-o...

In the face of some fierce competition, Convergent Design has just sweetened the deal for its Odyssey 7Q+ field monitor/recorder, adding a 256GB SSD, an accessory bundle, a media price slash and more. Odyssey 7Q+Convergent designAtomosSSD price dropShogun

Create Floors in a Snap in Maya With SLiB Floor Ge

July 3, 2015, 10:47 AM

http://lesterbanks.com/2015/07/create-floors-in-a-...

Create Floors in a Snap in Maya With this Floor Generator tool.

Using Blending Modes in Premiere Pro

July 3, 2015, 10:47 AM

https://www.rocketstock.com/blog/using-blending-mo...

Every video editor should at least have a working knowledge of how to use blending modes, but I’m surprised to hear that many people think you can only use blending modes in After Effects and Photoshop. In this quick tutorial we’ll take a look at how to use blending modes in your Premiere Pro video editing projects. The process is incredibly easy.

'Magic of Disney Animation' Attraction to Close

July 3, 2015, 10:47 AM

http://www.rotoscopers.com/2015/07/03/magic-of-dis...

Fans of 2D animation, especially those who are concerned with Disney’s now-faded ties with the medium, might not like this news.

Faking Smoke with Particles in Blender Cycles

July 3, 2015, 10:47 AM

https://www.aotg.com/faking-smoke-with-particles-in-blender-cycles/

Learn how to fake smoke by using textured particles, and how to animate their size and material properties over time.

Free ebook on animation and interaction design

July 3, 2015, 10:47 AM

http://www.creativebloq.com/animation/free-ebook-a...

Animation is more than just another tool to entertain users. Animations help transition between content, draw attention to the most important parts of your site, and they add an element of delight to any interface.

Post Mortem Ep37 - RX Final Mix, XtoCC, OpenSubDiv

July 3, 2015, 05:04 AM

https://www.aotg.com/post-mortem-ep37-rx-final-mix-xtocc-opensubdiv/

See what you missed in post production this week! This week's Post Mortem includes iZotope's announcement of RX Final Mix, XtoCC update, OpenSubDiv and more!

#CreativeFriday – Unwrapping UVs on a 3D model f

July 3, 2015, 04:49 AM

http://blogs.adobe.com/richardcurtis/?p=4766

I’ve spent the last few weeks learning how to unwrap UV maps for a 3D model, so that any texturing and painting rusults in Photoshop CC are more controllable. For exmple, take this primative object that I created in Cinema 4D, and objened into Photoshop as an OBJ file. Within Photoshop the standard brush tool can be used to paint directly onto the 3D geometry and project the paint marks onto the texture map. Painting on one face of this particular object will result in the paint appearin...

Is it time to change the rules of editing?

July 3, 2015, 04:49 AM

http://www.redsharknews.com/post/item/2698-is-it-t...

The process of editing has progressed from the physical cutting and splicing of film to the infinite possibilities of computer based non-linear editing. Is it time to change how we do things? EditingEditing TheorySteenbeckfilm editingRules of Editing

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.