To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Zoom Waves in Adobe Audition

March 8, 2016, 10:35 AM

https://www.aotg.com/how-to-zoom-waves-in-adobe-audition/

Here's a beginner tutorial showing you exactly how to zoom in and out of waves in the waveform view of Adobe Audition. You can zoom into one spot or increase the size of the waveform without changing the amplitude.

Sound Devices NAB 2016 Line Up

March 8, 2016, 06:12 AM

http://cinescopophilia.com/sound-devices-nab-2016-...

Out on the market for less than a year, the 688 12-input, 16-track portable mixer/recorder is joined by a pair of new innovative accessories: the optional SL-6 powering and wireless system, and the CL-12 linear fader controller. When deployed in the field, the 688 plus the SL-6 and CL-12 bring crucial versatility to the sound mixer’s toolkit. Using the 688 with the SL-6 provides streamlined powering and wireless control, while the CL-12, which integrates with any 6-Series mixer/recorder, enabl...

REAPER Workflow Tips From The Community

March 7, 2016, 10:29 AM

http://reaperblog.net/2016/03/reaper-workflow-tips...

A little while ago I put up some tips to work smarter in the DAW and asked for tips and tricks from the audience. In this video I read some of the comments that came in from YouTube.

Love Composer Lyle Workman On The Show's Music

March 7, 2016, 06:50 AM

https://www.aotg.com/love-composer-lyle-workman-on-the-shows-music/

One of the defining elements of Netflix’s new dramedy/romantic comedy series Love, which debuted on the streaming service February 19, is the music. Not only that played by star and co-creator Paul Rust’s character in the show, but the original score written by Lyle Workman.

Art-list — The Affordable Licensing Subscription

March 6, 2016, 01:19 PM

https://www.cinema5d.com/art-list-public-beta-now-...

Regular readers may remember Fabian’s recent post regarding Art-list.io, a music licensing startup out of Israel that looks set to make big waves in the industry. Today, I’m happy to tell you that the public beta has been opened!

Sunday Sound Thought 10 – Spectral Loudness

March 6, 2016, 07:26 AM

http://designingsound.org/2016/03/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…though this week’s is a physiological than philosophical This week’s thought isn’t anything […]

Game Audio Hour 097 - Aston Microphones

March 6, 2016, 07:25 AM

https://www.aotg.com/game-audio-hour-097-aston-microphones/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

Tools

March 6, 2016, 07:25 AM

https://randythomblog.wordpress.com/2016/03/05/too...

In the early years of work we are obsessed, so obsessed with tools that they become the focus of our attention. The desire to acquire the best tools, to master them and use them drives us forward. So much so that we over use them. We over process sounds in order to make them “ours.” We pan too many sounds, use too much artificial reverb, remove so much of the noise that we take the life out of what isn’t noise.

The U Requirement

March 5, 2016, 07:17 AM

https://www.aotg.com/the-u-requirement/

The "U" requirement is a term for the shape created by the side and front walls. These three surfaces are a necessary requirement for central image formation in a two channel set up.

TUTORIAL: Meeting loudness standards

March 4, 2016, 06:14 PM

http://www.postmagazine.com/Video-Center/Gallery/T...

Audio/multimedia producer Matt Hines of iZotope explains how pros can meet today’s loudness standards to deliver consistent viewing experiences throughout the world.

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