It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 2, 2017, 12:41 PM
http://framexframe.tumblr.com/post/155297383257/wa...
Warner Brothers Animation’s Osmosis Jones
January 2, 2017, 08:04 AM
http://www.awn.com/animationworld/animators-uneart...
Raimund Krumme – the man whose work opened my eyes to indie animation way back in 1992 - turns minimalist line drawings into complex, imaginative, and often humorous meditations on class, power, mass media, and with an ironic twist, animation itself. Structured around an allegorical journey, Krumme’s exiled Keatonesque ‘everymen’ travel through barren, absurd, and often cruel landscapes in a quest for self-knowledge. The landscape also functions as an equation of a character’s state of...
January 1, 2017, 05:41 PM
https://cgi.tutsplus.com/tutorials/how-to-create-a...
Modeling The Portal Door
January 1, 2017, 05:06 AM
http://animationguildblog.blogspot.ca/2016/12/so-l...
A collection of the studios that employ our members; we now have contracts with more than two dozen studios. In 2016 we have seen record employment - that's definitely something to celebrate.
December 31, 2016, 02:53 PM
http://www.cartoonbrew.com/ideas-commentary/20-rea...
What stories resonated most with Cartoon Brew readers this year? Below you’ll find a list of our most-read stories of 2016.
December 31, 2016, 07:26 AM
http://www.cgmeetup.net/home/pachyrhinosaurus-mode...
Pachyrhinosaurus – Modeling, Sculpting, Texturing, Rigging (BLENDER TIMELAPSE)
December 30, 2016, 02:24 PM
https://filmschoolrejects.com/hayao-miyazaki-rises...
he new year promises lots of excitement for Studio Ghibli fans: the beginning of the year sees the re-release of Princess Mononoke by distributor GKIDS, in honour of the film’s 20th anniversary. The 1993 Ghibli film Ocean Waves will be coming to the U.S. for the first time, being released for home-viewing in a 4k restoration.
December 30, 2016, 05:59 AM
http://www.cgmeetup.net/home/maya-shadow-catcher-t...
In this Autodesk Maya 2017 tutorial I show you how to use the Maya Shadow Catcher material when rendering with the Arnold Renderer built into Maya 2017.
December 29, 2016, 02:29 PM
http://lesterbanks.com/2016/12/animation-moho-smar...
Moho’s animation tools range from 3D objects, to a 3D environment, as well as 2D. An animator can even work somewhere in between in 2.5D. Moho allows you to bring in 3D models and even The Post Solving Animation Challenges With Moho’s Smart Mesh originally appeared and published on %%BLOGLINK%,by lesterbanks
December 29, 2016, 02:28 PM
http://lesterbanks.com/2016/12/transform-point-gen...
This is a really cool effect, brought to us by Jonas Pilz in another Maxon quick tip. It’s pretty easy to transform fracture sources in C4D, when you are using objects as the sources, but how The Post How to Transform Point Generators in Fracturing With C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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