To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Intro to V-Ray for 3DS Max

December 24, 2016, 07:23 AM

http://helloluxx.com/new-product/18819/

Another day, another render … this Christmas Eve brings you V-Ray Irradiance Map.

Light a Scene With HDR But Skip the Sky Dome

December 23, 2016, 03:37 PM

http://lesterbanks.com/2016/12/light-scene-hdr-ski...

We’ve all used an HDR to light scenes. It’s a great way to get lighting while introducing the subtitles of tome, color and attenuation of shadow in the scene. Rendering a scene with image based The Post Light a Scene With HDR But Skip the Sky Dome originally appeared and published on %%BLOGLINK%,by lesterbanks

Make Working With Cinema 4D’s Reflectance Channe

December 23, 2016, 03:36 PM

http://lesterbanks.com/2016/12/cinema-4ds-reflecta...

C4D had the reflection channel replaced by the reflectance channel in R16. So, it is not new. It could be “new to you”, if you shy away from using it to its full potential. That’s The Post Make Working With Cinema 4D’s Reflectance Channel Easy originally appeared and published on %%BLOGLINK%,by lesterbanks

SIGGRAPH 2017 Conference Opens Submissions

December 23, 2016, 07:29 AM

http://www.btlnews.com/community/siggraph-2017-con...

SIGGRAPH 2017 has opened its call for submissions to invite scholars, innovators, and creative practitioners in various existing or emerging disciplines within computer graphics and interactive techniques to showcase their expertise and unique technical and creative innovations next summer. The event marks the 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques, and […] The post SIGGRAPH 2017 Conference Opens Submissions appeared first on Below the...

Character Modeling for Production

December 22, 2016, 04:47 AM

http://www.cgmeetup.net/home/character-modeling-fo...

In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing.

Model Your Way Into the Holiday Spirit With a Houd

December 21, 2016, 10:20 AM

http://lesterbanks.com/2016/12/model-way-holiday-s...

There are a slew of apps that will get you some nice looking and highly detailed trees. SpeedTree is arguably the most popular, but there are others. So why would you want to build your The Post Model Your Way Into the Holiday Spirit With a Houdini Tree originally appeared and published on %%BLOGLINK%,by lesterbanks

Track a Moving Object in C4D R18 With the Object T

December 21, 2016, 10:19 AM

http://lesterbanks.com/2016/12/track-objects-c4d-r...

With the Cinema 4D R18 release came an expanded tracking toolset. C4D has had camera tracking for a while now, with the motion tracker. The same brilliance and ease of use comes to a new The Post Track a Moving Object in C4D R18 With the Object Tracker originally appeared and published on %%BLOGLINK%,by lesterbanks

The secrets behind Moana's water VFX

December 21, 2016, 06:33 AM

http://www.creativebloq.com/features/the-secrets-b...

Disney Animation may be best known for its legendary animators and much-loved animated films, but within the computer graphics community, the studio is also heralded for technical innovations. New tools developed for the effects in upcoming film Moana are once again pushing the state of the art.

The Ultimate Intro for 3D Studio Max: De-Noiser

December 21, 2016, 06:33 AM

http://helloluxx.com/new-product/18813/

De-noiser render for V-Ray for 3ds Max course.

Houdini 15.5

December 21, 2016, 06:33 AM

http://www.creativebloq.com/reviews/houdini-155

Review: The latest Houdini is an amazing release that brings improvements across the board for everyone.

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