To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Game of Thrones VFX - Battle Beyond the Wall

September 5, 2017, 12:07 PM

https://www.wheretowatch.com/2017/09/game-thrones-...

While the chatter from the super kinetic seventh season of Game of Thrones begins to fade, some of the key folks who helped bring the season to life are showing off their work. Perhaps the most technically ambitious season yet, including massive set pieces, a lot of digital work, and the show’s usual array of incredible locations mixed with stage and green screen work, season 7 brought out the best from some of the most highly respected below-the-line creatives in the industry.

Concept Artist Nathan Fowkes Interview

September 5, 2017, 04:39 AM

http://www.allanmckay.com/95/

This is Allan McKay. Welcome to Episode 95! I’m really excited to be introducing Nathan Fowkes who has worked for Paramount Pictures, Walt Disney, Digital Domain, Blizzard, Blue Sky, DreamWorks, you name it! He comes from a more traditional background [and has] worked on projects like Prince of Egypt, How to Train Your Dragon, The Legend of Puss in Boots.

Otoy releases free Nuke, AE plugins for OctaneVR

September 5, 2017, 04:39 AM

http://www.cgchannel.com/2017/09/otoy-releases-fre...

Otoy has rolled out Nuke and After Effects support for OctaneVR, the subscription-only version of OctaneRender, its GPU-based production renderer.

Automating Fusion Installations for Render Nodes

September 4, 2017, 12:16 PM

http://lesterbanks.com/2017/09/automating-fusion-i...

Visual Effects Artist Andrew Hazelden Shows Us How To Perform  Automated Command Line Installs for Fusion Studio Render Nodes Have a multiple licenses for Fusion Studio? Perhaps you need to install BlackMagic Design Fusion Studio The Post Automating Fusion Installations for Render Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

Blue Zoo Rigger Shares 11 Tips for Painting Weight

September 4, 2017, 08:02 AM

http://lesterbanks.com/2017/09/11-tips-painting-we...

Vasil Shotarov Shares Some Nice Tips That Can Boost Your Workflow When Painting Weights in Maya Painting weights is an important part of the rigging workflow in Maya. Love it or hate it, it’s one The Post Blue Zoo Rigger Shares 11 Tips for Painting Weights in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

GHOST IN THE SHELL: VFX Breakdown by MPC

September 4, 2017, 08:01 AM

http://www.artofvfx.com/ghost-in-the-shell-vfx-bre...

MPC have released this VFX Breakdown about their really nice work on GHOST IN THE SHELL...

Only three days till animago AWARD & CONFERENCE

September 4, 2017, 08:01 AM

http://www.artofvfx.com/only-three-days-till-anima...

On Thursday and Friday this week, Munich will be shining a spotlight on the artists and professionals working in the fields of 3D animation, stills, visual effects (VFX), design and visualization. Roughly 1,000 international participants are scheduled to attend the animago AWARD & CONFERENCE on 7-8 September. The two-day event is one of the industry’s most important networking platforms, with the highpoint of the festivities coming on Thursday evening in the form of the animago AWARDs ceremony...

Spaceship at the Border - FX Breakdown

September 4, 2017, 08:01 AM

http://www.cgmeetup.net/home/spaceship-at-the-bord...

Hakim Harrouche – A little making of the work i did at Shed for this film.

Bluefish444 Demonstrates KRONOS Range of Video, Au

September 4, 2017, 05:37 AM

http://www.broadcastbeat.com/bluefish444-demonstra...

Multi-Channel 4K 60p, High Dynamic Range, High Frame Rate SDI and SMPTE 2022 support for Video over IP workflows in Broadcast, Production and Post-production North Melbourne, Australia, September 4, 2017 – Bluefish444, manufacturer of the industry’s highest-quality uncompressed 4K SDI, ASI, Video Over IP & HDMI I/O cards, and mini converters, for the professional video ...

DESTINY 2 "New Legends Will Rise"

September 1, 2017, 10:28 AM

http://www.artofvfx.com/destiny-2-new-legends-will...

Check out this really cool commercial for DESTINY 2 directed by Jordan Vogt-Roberts with the VFX made by Framestore...

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