To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Antimony, a Free Node Based 3D CAD Modeling Tool

June 1, 2015, 09:24 AM

http://lesterbanks.com/2015/06/antimony-a-free-nod...

Antimony is a node based CAD modeling tool that allows you to create 3D shapes using node networks

Announcing the Inaugural Bay Area SuperMeetUp in S

June 1, 2015, 09:24 AM

http://bosfcpug.org/announcing-the-inaugural-bay-a...

Inaugural Bay Area SuperMeetUp will take place on Friday, June 26, 2015 during the FCPX Creative Summit and will feature a keynote by Randy Ubillos, former Chief Architect of Final Cut Pro.

Brad Buckwalter on the Process of Editing a Featur

June 1, 2015, 09:24 AM

http://manhattaneditworkshop.blogspot.com/2015/06/...

Manhattan Edit Workshop presents: Sight, Sound & Story - Brad Buckwalter on The Olympics Shaun White Feature. From Sight, Sound & Story - June 14th, 2014. For more information on "Sight, Sound & Story" go to www.SightSoundandStory.com.

Room Size & Volume

June 1, 2015, 09:23 AM

https://www.aotg.com/room-size-volume/

A room is a box of pressure. The size and volume of this box determines how much unwanted pressure issues we will have and thus, how much room treatment we will need. Here are some room volume guidelines to go by in choosing a proper room size.

Modeling a Eyes in Maya 2016

June 1, 2015, 09:23 AM

http://www.cgmeetup.net/home/modeling-a-eyes-in-ma...

Make great eyes quickly and easily, following this Maya 2016 modeling and texturing tutorial! The basic eye can be created entirely in Maya using simple spheres and ramp shaders. The tutorial also covers a dead-simple texture creation technique, that will quickly add higher-resolution detail.

Retro Film Effects with BCC OFX

June 1, 2015, 09:23 AM

https://www.aotg.com/retro-film-effects-with-bcc-ofx/

UK-based trainer Andrew Devis shows DaVinci Resolve users how to quickly use BCC Film Styles and Time effects to recreate looks from silent era films. Plus, learn when to apply a filter to a clip versus your timeline.

Classic 8-Bit Video Game Effect

June 1, 2015, 09:23 AM

https://www.aotg.com/classic-8-bit-video-game-effect/

Inspired by this summer's action-packed "Pixels," Paul Ezzy creates an animated 8-bit Pac-Man from scratch using Boris Continuum Complete inside Adobe After Effects. Filters used BCC Particle Array, BCC Film Glow, and BCC Light Wrap.

Animators Speak Out: Keeping Motivated

June 1, 2015, 09:23 AM

http://www.animatorisland.com/animators-speak-out-...

A few weeks ago we asked how YOU keep motivated during the long, sometimes tedious process of animating. There were a ton of great responses, so let’s get to them! Here are what your fellow artists do to keep on keeping on.

STX Entertainment Launches Animation Division

June 1, 2015, 09:22 AM

http://www.rotoscopers.com/2015/06/01/stx-entertai...

Yet another studio is jumping into the feature animation pool, with plans to make its introduction with an established property.

Recreating the

June 1, 2015, 09:22 AM

https://www.aotg.com/recreating-the/

Paul Ezzy quickly teaches you how to create the title text from Marvel's latest blockbuster "Avengers: Age of Ultron" using BCC inside Adobe After Effects.

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