To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Why Even Triangulate Game Assets?

September 24, 2021, 08:57 AM

https://lesterbanks.com/2021/09/why-even-triangula...

Josh Gambrell shows why you should triangulate game assets in your workflow. Ever wonder why game models always seem to have triangles? Internally all 3D applications triangulate models to draw faces and translate all your quads into

Autodesk ships Maya 20222

September 24, 2021, 08:55 AM

http://www.cgchannel.com/2021/09/autodesk-ships-ma...

Check out the new features in the 3D modelling and animation software, including new scaling controls for the Solidify deformer.

How to Create a Stylized Bed With Maya and Substance 3D Painter

September 23, 2021, 08:57 AM

https://lesterbanks.com/2021/09/how-to-create-a-st...

3dex shows how to make a stylized bed asset using the Maya, Zbrush, Painter pipeline. A new tutorial from 3dEx shows how to create more stylized assets using Maya, Zbrush, and Substance 3D Painter. “You will learn how to

Check Out This Substance 3D Designer to MARI Workflow

September 22, 2021, 08:53 AM

https://lesterbanks.com/2021/09/check-out-this-sub...

MeshMen Studio shows how to combine Substance 3D Designer and MARI. Check out this new tutorial from MeshMen Studios Peter Aversten, who walks us through how to combine Substance 3D Designer and the Foundry MARI through

How to Model a Realistic Toy Plane in C4D

September 22, 2021, 08:52 AM

https://lesterbanks.com/2021/09/how-to-model-a-rea...

PolygonPen shows the process for modeling a toy plane in C4D from reference. Check out this new hard-surface modeling tutorial from Polygon Pen that covers the process of creating a realistic toy plane from scratch. Polygon Pen

A Deep Dive Into the Xpresso Range Mapper Node

September 21, 2021, 08:05 AM

https://lesterbanks.com/2021/09/a-deep-dive-into-t...

Julian Field takes a look at what’s possible with the Range Mapper Node in Xpresso. Julian Field, the Xpresso Mechanic, offers some insights into working with Operators in Xpresso under Cinema 4D. His latest dives

Tips and Tricks for Simulating Thin Ink With Houdini

September 21, 2021, 08:05 AM

https://lesterbanks.com/2021/09/tips-and-tricks-fo...

Simon Trümpler covers what to look out for when simulating thin ink effects in Houdini. With Side FX Houdini, advecting particles by the velocity in a smoke simulation is great for getting an ink-in-water effect. But

2 Easy Ways to Get a Classic X-Ray or Hologram Effect With Arnold

September 21, 2021, 08:04 AM

https://lesterbanks.com/2021/09/2-easy-ways-to-get...

Lee Griggs shows how to get an X-Ray or Hologram effect in Arnold with some degree of control. We’ve all seen the classic hologram of light effect, which is quite similar to an exposed X-Ray

How to Create Mograph-Like Animation With Geometry Nodes

September 19, 2021, 11:10 AM

https://lesterbanks.com/2021/09/how-to-create-mogr...

Nathan Duck shows how to create motion graphics animation with Geometry Nodes in Blender. This new blender tutorial from Nathan Duck (Ducky 3D) shows how to leverage Blender’s Geometry Nodes to create a mograph style animation using

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