To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Understanding the New Mental Ray Render Settings i

May 6, 2015, 09:57 AM

http://lesterbanks.com/2015/05/understanding-the-n...

An in-depth look at the new render settings in Maya 2016 for Mental Ray, including how to manage global versus local sampling quality adjustments.

Renowned Mixer Kevin O’Connell Back at Sony Pict

May 6, 2015, 09:56 AM

http://www.studiodaily.com/2015/05/mixer-kevin-oco...

Re-recording mixer Kevin O'Connell is back at Sony Pictures Post Production Services, where he has completed four projects—The Boy Next Door, Self/less, No Good Deed, and Pitch Perfect 2—and is working on Goosebumps with director Rob Letterman. Could one of those projects earn him an Academy … more » The post Renowned Mixer Kevin O’Connell Back at Sony Pictures After Seven Years Away appeared first on Studio Daily.

Creating a Lava Simulation in Houdini

May 6, 2015, 09:56 AM

http://lesterbanks.com/2015/05/creating-a-lava-sim...

Using temperature based particles, emitters, and dynamics to build a convincing lava simulation in Houdini.

FCG120 – Million Dollar Tesla Trip (feat. Steve

May 6, 2015, 09:53 AM

http://digitalcinemacafe.com/2015/05/05/fcg120-mil...

20,000 in 4 months. In an ELECTRIC CAR!!! Steve Sasman may be a bit crazy but what is even MORE crazy is that until I cornered the guy on Meerkat, he was going to cut all of his video blogs during the “Million Dollar Tesla Trip” in Screenflow. I talked Steve into meeting me on Skype on a Sunday afternoon so we could discuss somethings that would help him get thru the VIDEO portion of his trip. As for the driving and dealing with Charging the car up, I am NO help.

Info-Graphic Monkeys Scripts for AE

May 6, 2015, 09:53 AM

https://jeffvlog.wordpress.com/2015/05/06/info-gra...

TypeMonkey specializes in just type. It allows you to quickly generate the text, creates a layout (that can be manually adjusted), and animates it as well. It also creates a camera that moves between each word. It’s the fastest, easiest way to create kinetic typography.

Call For: VFX Staff

May 6, 2015, 09:52 AM

http://filmireland.net/2015/05/06/call-for-vfx-sta...

Yellowmoon is expanding its picture-finishing department and is currently hiring VFX personnel to work on high-end television drama and feature film projects.

FCP X Timecode Window

May 6, 2015, 09:52 AM

https://www.aotg.com/fcp-x-timecode-window/

Ever wished Final Cut Pro would let you display the current timecode on a secondary display, in a bigger size with punchy colors? Our plug-in allows you to display the current timecode in an external window whose size and colors can be customized at will. Your clients will never have to squint their eyes again.

The Custom Effects Workshop

May 6, 2015, 09:52 AM

https://www.aotg.com/the-custom-effects-workshop/

This has been teased and hinted at for a while and its finally here. Introducing my new Udemy Course: The Custom Effects Workshop.

Easy Atlas pour Maya

May 6, 2015, 09:52 AM

http://www.3dvf.com/actualite-13138-easy-atlas-may...

Seigi Sato presents Easy Atlas, a free tool that he developed for Maya (2014 and later). It allows to easily create textures atlas. These are very useful for video games as possible to reduce the number of draw calls, and thus improve performance. Easy Atlas uses Photoshop (at least from version CS3) to merge textures in the same atlas, and Maya to rearrange the UVs. The user can define the proportions of textures depending on the size of the different objects, and so the detail to give to every...

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