To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Where Digital Meets Stop Motion

October 28, 2014, 09:52 AM

https://library.creativecow.net/kaufman_debra/Para...

When ParaNorman opens on August 17, it will be the second feature from Portland stop-motion animation house Laika, which birthed Coraline, and only the third stop-motion animation feature to be made in stereoscopic 3D (Coraline and Aardman Animations' The Pirates! were the first and second, respectively). At Laika, 550 2D, CG and stop-motion artists painstakingly handcrafted and shot every frame of ParaNorman over a two-and-a-half year period.

Tutorial: Animating Growth with Xfrog Plants

October 27, 2014, 06:09 PM

http://www.toolfarm.com/blog/entry/tutorial_animat...

Today we had gorgeous fall weather and the leaves are so colorful. It inspired me to post this two part tree tutorial demonstrating how to animate the growth of a young hazel tree using Xfrog for CINEMA 4D.

How to Easily Control a Walk Cycle Animation in an

October 27, 2014, 09:36 AM

http://lesterbanks.com/2014/10/easily-control-walk...

Tony Pinkevich walks through creating top level controls for walks cycle animated characters in After Effects

The Foundry releases free Sketchfab kit for Modo

October 27, 2014, 09:35 AM

http://www.cgchannel.com/2014/10/the-foundry-relea...

The Modo chicken, displayed interactively in any WebGL browser via Sketchfab. The Foundry has just released a free Sketchfab kit, enabling users to publish models directly to the online platform directly from within Modo.

Rigging Shoulders and Hips for After Effects Anima

October 25, 2014, 07:55 PM

http://lesterbanks.com/2014/10/rigging-shoulders-h...

lee daniels shows how easy it is for rigging shoulders and hips for an after effects character that can lead to some great animated poses.

Easily Reveal All Maya Icons Using this Handy Scri

October 25, 2014, 10:38 AM

http://lesterbanks.com/2014/10/easily-reveal-maya-...

easily and quickly search and list all the maya icons that are being used with the Maya Icons script

C4D Falloff Sampler Shader Creates Gradients Based

October 23, 2014, 09:42 AM

http://lesterbanks.com/2014/10/c4d-falloff-sampler...

New C4D Falloff Sampler Shader uses the scene's Mograph effector to build gradients based on falloff which can be useful for more advanced texturing tasks

I've fallen, and I can't get up!

October 23, 2014, 09:41 AM

http://vimeo.com/109169719

Shows the new servo force feature which allows struggling animation once the agent has become dynamic...

Modelling and Rigging in Maya

October 23, 2014, 09:41 AM

http://cgi.tutsplus.com/tutorials/modelling-riggin...

In this part of the tutorial, I’ll demonstrate sculpting and painting in ZBrush. Open the saved parrot file in Maya. The parrot has been already unwrapped in the last part of the tutorial.

V-Ray 3.0 for Maya now available!

October 23, 2014, 09:41 AM

http://www.3dtotal.com/index_interviews_detailed.p...

3D artists and studios around the world have been delighted by news that Chaos Group has released V-Ray 3.0 for Maya, delivering a powerful new set of greatly anticipated features and optimizations to help artists achieve their best renders yet. The exciting improvements to the much-loved rendering tool are focused on speeding up lighting, look development, and rendering workflows, including...

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.