It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 11, 2016, 09:34 AM
http://www.cgmeetup.net/home/3ds-max-populate-char...
Description: In this tutorial, you learn to export 3ds Max’s Populate characters to Stingray, so you can enrich real-time scenes with live animated characters.
October 11, 2016, 09:34 AM
http://greyscalegorilla.com/tutorials/combine-dept...
In this tutorial, I show you how to create the look from our Atoms, Primitive Project featured on our Behance Page and our Instagram Page.
October 10, 2016, 10:36 AM
http://lesterbanks.com/2016/10/animating-simple-wa...
Here is a simple tutorial showing how you can create a wave effect in After Effects by simply keying a path, or vector shape. This comes to use from motion graphics artist and designer Joe Clay. Animating the wave effects is actually quite simple, but the takeaway from the tutorial is the process. Joe has an efficient The Post Animating a Simple Wave Effect in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
October 10, 2016, 10:36 AM
http://lesterbanks.com/2016/10/transform-animation...
“DigitalMeat” Samuel Winter shares a quick tip that can have you easily transforming animation paths right in the Cinema 4D Viewport. Lets say that you have an animation completed, but it all needs to be moved, exactly how it is playing out, without change. You could go in and manually alter every keyframe, or even The Post Transform Animation Paths in the Cinema 4D Viewport originally appeared and published on %%BLOGLINK%,by lesterbanks
October 7, 2016, 09:12 AM
http://lesterbanks.com/2016/10/getting-know-houdin...
Particles, and int his case, Houdini Particles, sort get lost and often drowned out by seemingly more advanced simulation tools. Pyro, Smoke, and Fluids all sound pretty exciting. Still there is a case to be made for using particles. They tend to be a pretty lightweight system. The are fast and art direct-able. They render The Post Getting to Know Houdini Particles, From the Emitter Up originally appeared and published on %%BLOGLINK%,by lesterbanks
October 6, 2016, 12:28 PM
http://lesterbanks.com/2016/10/getting-started-ble...
Blender’s Bendy Bones system is a fresh new take for rigging character elements. As the name suggests, it allows you to create a bone system that is quite flexible, not only in movement, but in context as well. The entire Bendy Bones system was set up to offer an easier way to rig characters, so The Post Getting Started With Blender’s Bendy Bones originally appeared and published on %%BLOGLINK%,by lesterbanks
October 6, 2016, 12:28 PM
http://lesterbanks.com/2016/10/easily-flip-primary...
You have set up joints for what will be your character rig in Maya, and wouldn’t you know it, some don’t rotate correctly. Likely, it is due to the joint’s rotational axis being off from the rest of the joints in the rig, chain, or itself. …you’re about 90% done orienting your joints. The trouble The Post Easily Flip the Primary Axis for Joints originally appeared and published on %%BLOGLINK%,by lesterbanks
October 4, 2016, 05:18 AM
http://www.creativebloq.com/advice/9-ways-to-shine...
Professional animators of 3D movies need to be able to please both the director, with the quality of their work, and the producer, with their speed. As head of animation at Escape Studios my job is to make sure all my students are ready to succeed in today's animation industry. What follows are nine simple steps that all animators can take to make sure their workflow is good, fast and reliable.
October 3, 2016, 07:40 AM
http://www.creativebloq.com/how-to/how-to-master-3...
After watching the first season of the TV series Daredevil, I knew I had to make my own 3D art of the Daredevil character wearing his black vigilante suit. For this scene I really tried to create a likeness of the actor Charlie Cox and get the overall dark feeling of the show. Creating that feeling was actually more complex than I imagined, since it’s very dark and contrasty. I therefore had to tweak a lot of the lighting and the shaders to get the look I wanted.
October 2, 2016, 05:34 AM
https://www.aotg.com/chuck-jones-the-evolution-of-an-artist/
If you grew up watching Looney Tunes, then you know Chuck Jones, one of all-time masters of visual comedy.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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