To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Final Cut Pro X Sports Graphics

April 7, 2015, 12:42 PM

https://www.aotg.com/final-cut-pro-x-sports-graphics/

XEffects Sports Graphics are a set of professionally designed Final Cut Pro X broadcast quality template plugins for sports TV & video production. Choose from set-up, in-play, post game and league templates.

Final Cut Pro X Sports Graphics Tutorial

April 7, 2015, 12:42 PM

https://www.aotg.com/final-cut-pro-x-sports-graphics-tutorial/

Broadcast quality sports overalys, lowerthirds and backgrounds for Final Cut Pro X.

Tarantino's Extreme Close Ups

April 7, 2015, 09:33 AM

https://www.aotg.com/tarantinos-extreme-close-ups/

Quentin Tarantino is the master of the extreme close up and utilizes the technique for a variety of reasons. The shots are often used to convey the gravity of a particular situation or the manipulative strength of a character's vice. Some express power, some express weakness, and others just simply look cool. Here is a look at Tarantino's masterful use of the extreme close up throughout his feature film career.

MGM Logo History 1917-2015

April 7, 2015, 09:32 AM

https://www.aotg.com/mgm-logo-history-1917-2015/

Instead of making a logo varations video again, I decided to display the history of Metro-Goldwyn-Mayer and their world-famous Leo the Lion logo.

Tips for Achieving Real-Time Playback in DaVinci R

April 7, 2015, 09:31 AM

http://www.premiumbeat.com/blog/tips-for-achieving...

As the high resolution 4K TV market grows, let’s take a look at some of the factors that influence playback in DaVinci Resolve. The post Tips for Achieving Real-Time Playback in DaVinci Resolve appeared first on The Beat: A Blog by PremiumBeat.

Create Displacement Maps from Your Geometry in C4D

April 7, 2015, 09:31 AM

http://lesterbanks.com/2015/04/displacement-map-ge...

Convert complex geometry to displacement maps in Cinema 4D adding details at render time.

RedShark at NAB - it all starts in a week!

April 7, 2015, 09:31 AM

http://www.redsharknews.com/business/item/2491-red...

NAB is coming up fast. Here's how we'll be covering it NABNAB 2015RedShark

3 tools reinventing the way 3D is created

April 7, 2015, 09:29 AM

http://www.creativebloq.com/3d/3-tools-reinventing...

When you work in 3D it can be difficult to keep up with the latest software because, quite frankly, there's so much of it flying about. And how do you know what's worth using and what's best ignoring.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.