To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Have a Look at Creating Fluid Effects in C4D with

July 22, 2016, 09:12 AM

http://lesterbanks.com/2016/07/look-realflow-cinem...

Brandon Clements walks through creating a caramel drizzle over chocolate in Cinema 4D using the latest RealFlow integration. The Post Have a Look at Creating Fluid Effects in C4D with RealFlow C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Good Use Out of the V-Ray Switch Material

July 22, 2016, 09:12 AM

http://lesterbanks.com/2016/07/v-ray-switch-materi...

The Chaos Group offers a look into using the V-Ray Switch Material, showing how it can be used for rendering on the GPU. The Post Getting Good Use Out of the V-Ray Switch Material originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Facial Hair for a Character With Maya xGe

July 21, 2016, 12:11 PM

http://lesterbanks.com/2016/07/maya-xgen-beard/

Watch how you can easily create eyebrows and beards for characters in Maya using xGen. The Post Creating Facial Hair for a Character With Maya xGen originally appeared and published on %%BLOGLINK%,by lesterbanks

Pixar's SadLab: The Science Of Making You Cry

July 21, 2016, 12:10 PM

https://www.aotg.com/pixars-sadlab-the-science-of-making-you-cry/

A behind-the-scenes look at Pixar's SadLab: a laboratory dedicated to discovering new ways of making audiences cry as much as possible.

Aardman Nathan Love adds director/designer Ellen S

July 21, 2016, 09:47 AM

http://postperspective.com/aardman-nathan-love-add...

New York-based animation house Aardman Nathan Love has grown its team with the addition of director/designer Ellen Su. This NYC native and School of Visual Arts graduate started her career as an intern at Pixar. She then went on to work as a designer, animator, director, illustrator and 3D/visual artist at The Mill, Continue reading →July 21, 2016

Pixar Animation Studios Releases RenderMan 21

July 20, 2016, 05:22 AM

http://www.digimediapros.com/pixar-animation-studi...

Pixar Animation Studios has released version 21 of its award-winning RenderMan software, RenderMan 21, which was used to make Finding Dory. Read on to find out more

Pixar ships RenderMan 21

July 20, 2016, 05:20 AM

http://www.cgchannel.com/2016/07/pixar-releases-re...

Hank from Finding Dory: one of the characters rendered in production by Pixar using its versatile multipurpose PxrSurface shader – now implemented in RenderMan 21, released commercially this week.

6 Motivation Killers – and how to keep going

July 19, 2016, 05:22 PM

https://www.aotg.com/6-motivation-killers-and-how-to-keep-going/

Creating animation can be very tedious and exhausting. What drains your motivation? And what can you do to get back into the flow? If you know what is holding you back, it’s easier to do something against it – which is why today we discuss 6 motivation killers.

Pixar Releases RenderMan v21

July 19, 2016, 12:39 PM

http://www.studiodaily.com/2016/07/pixar-releases-...

Rendering advancements first seen on screen in serious VFX pictures including The Jungle Book and Star Wars: The Force Awakens are making their way into mainstream production as Pixar Animation Studios releases the latest version of RenderMan. Pixar said the newest revision to … more » The post Pixar Releases RenderMan v21 appeared first on Studio Daily.

Pixar Animation Studios Releases RenderMan 21

July 19, 2016, 05:44 AM

http://www.awn.com/news/pixar-animation-studios-re...

EMERYVILLE, CA -- Pixar Animation Studios has released version 21 of its Academy Award-winning RenderMan software. For the first time, RenderMan includes the same shaders and lights used at Pixar, providing artists with access to the same tools for lighting and look development used on Finding Dory and its accompanying short film Piper. Also new to the release is the Pixar Surface Collection, an expansive catalog of physically based materials and lights allowing artists to quickly create images ...

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