To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Here is An Easy Way to Create Pipes and Rails in C

August 2, 2016, 01:09 PM

http://lesterbanks.com/2016/08/easy-way-create-pip...

Toby Pitman shows a great way that you can visualize and create pipes, tubes and railings in Cinema 4D by borrowing geometry edges. The Post Here is An Easy Way to Create Pipes and Rails in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

You Can Art-Direct X-Particle Paths With C4D’s B

August 2, 2016, 08:48 AM

http://lesterbanks.com/2016/08/art-direct-x-partic...

There is a little used particle editing function in X-Particles that can really make it easy to art-direct particle paths. The Post You Can Art-Direct X-Particle Paths With C4D’s Brush Tools originally appeared and published on %%BLOGLINK%,by lesterbanks

Multiverse for Maya Adds On-Demand Elastic Compoun

August 1, 2016, 09:19 AM

http://lesterbanks.com/2016/08/multiverse-maya-add...

MultiVerse for Maya Alembic Management tool adds Elastic Compounds which can preserve large datasets with thousands of shape nodes nested in deep hierarchies. The Post Multiverse for Maya Adds On-Demand Elastic Compounds originally appeared and published on %%BLOGLINK%,by lesterbanks

A Deeper Look Into Maya’s New Time Editor

July 31, 2016, 06:11 AM

http://lesterbanks.com/2016/07/deeper-look-mayas-n...

Warren Trezevant, animation product manager for Maya, and Daryl Obert share a more detailed look into Maya 2017's new Time Editor for Animation in Maya. The Post A Deeper Look Into Maya’s New Time Editor originally appeared and published on %%BLOGLINK%,by lesterbanks

Stewart Animation

July 31, 2016, 06:10 AM

http://animationguildblog.blogspot.ca/2016/07/stew...

Jon Stewart’s digital animated series is still on track for a launch before the November Presidential election. “My hope is that it will be up and running by September or October,” HBO’s programming chief Casey Bloys said Saturday at TCA.

Making a non-Pixar film at Pixar

July 30, 2016, 07:23 AM

http://www.cartoonbrew.com/interviews/andrew-coats...

That’s exactly what directors Andrew Coats and Lou Hamou-Lhadj were able to leverage for their short Borrowed Time, about a sheriff whose memories of a tragic event keep haunting him. The short has been racking up accolades on the festival circuit, scoring Oscar-qualifying wins at the St. Louis and Nashville film festivals, and again this week, winning best in show at the SIGGRAPH Computer Animation Festival.

Understanding the surface deformer in Cinema 4D

July 29, 2016, 03:46 PM

http://lesterbanks.com/2016/07/understanding-surfa...

Aleksey Voznesenski shows how you can use the Surface deformer in Cinema 4D The Post Understanding the surface deformer in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Pixar Animation Studios Open Sources Universal Sce

July 29, 2016, 05:26 AM

http://www.broadcastbeat.com/pixar-animation-studi...

Tool Greatly Enhances Efficiency Across Complex Workflows   Emeryville, CA based Pixar Animation Studios announced today the official open source release of Universal Scene Description (USD), technology used for the interchange of 3D graphics data through various digital content creation (DCC) tools. USD provides an effective and scalable solution for the complex workflows of CG film and game ...

SIGGRAPH: Autodesk updates Maya, Maya LT, Shotgun,

July 29, 2016, 05:25 AM

http://postperspective.com/siggraph-autodesk-updat...

Autodesk was at SIGGRAPH with their latest design animation solutions, updating Maya to 2017 and a plug-in for 3ds Max. Maya 2017 features integrated rendering with Arnold, new motion graphics tools and numerous features and enhancements. Autodesk also announced that Solid Angle’s Arnold renderer will support 3ds Max with a plugin called MAXtoA. Continue reading →July 28, 2016

What's New in Maya LT 2017

July 29, 2016, 05:23 AM

http://www.cgmeetup.net/home/whats-new-in-maya-lt-...

Want to learn about all the new features in Maya LT 2017? Autodesk’s Wes Adams reviews what’s new: Time Editor, Graph Editor updates, Shape Editor updates, and Workspaces.

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