It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 11, 2015, 10:30 AM
https://www.videoguys.com/Blog/E/The+Editing+Essen...
Editing can be a very consuming and at times cumbersome experience for many filmmakers. Mike Wilkinson recently went into detail on FStoppers.com in talking about what he’s learned in his time crafting a workflow for editing video as a freelancer, and in reading it I was able to see that many of his investments and opinions were ones I’ve put into use myself as well. In this piece I’ll take his insights, and add to them from my personal experiences:
February 11, 2015, 10:29 AM
http://lesterbanks.com/2015/02/easily-create-fast-...
Easily create a cloudscape in Cinema 4D that can also save you on render times, by using image planes rather than particles or volumetric rendering.
February 11, 2015, 10:29 AM
https://www.aotg.com/after-effects-quick-tip-pre-comp-connections/
this tip is a handy technique to connect layers and effects across comps. yes thats right, learn to parent and control layers without going into that comp.
February 11, 2015, 10:29 AM
http://www.animationinsider.com/2015/02/gabby-zapa...
Interview with Gabby Zapata, Production Artist at Disney Interactive in Glendale, California.
February 11, 2015, 10:29 AM
http://www.prnewswire.com/news-releases/dolby-labo...
EMERYVILLE, Calif., Feb. 11, 2015 /PRNewswire/ -- In a move that will bring enhanced audio quality to mobile game developers and publishers, Dolby Laboratories, the world leader in audio innovation, joins forces with the industry's most experienced sound provider, Somatone Interactive, to significantly advance the mobile game experience with Dolby Audio™.
February 11, 2015, 10:29 AM
http://www.artofvfx.com/?p=10998
Territory Studio have released a cool reel of their UI work on JUPITER ASCENDING...
February 11, 2015, 10:29 AM
http://www.tvtechnology.com/article/hpa--live-vs-p...
INDIAN WELLS, CALIF.—“Live means not being able to say, ‘I’m sorry.’” This was Mark Schubin’s summation of a presentation at the Hollywood Post Alliance Tech Retreat this week that highlighted the popularity of live media and the challenges of producing it versus material that goes into post.
February 11, 2015, 07:12 AM
http://www.mentorless.com/2015/02/11/watch-jaws-sh...
Antonios Papantoniou delivered a video essay that will make filmmakers’ day: a shot by shot cinematic breakdown of Jaws, Steven Spielberg‘s classic, looking at the type of shots, the camera angles, the camera movements, the duration of shots.
February 11, 2015, 07:12 AM
https://fstoppers.com/business/why-well-fix-it-pos...
Ever hear someone say “Don’t worry, we can fix it in post”? This is increasingly both a still photography and motion ‘issue’. We’ve so accustomed to having the digital tools to ‘fix’ our work, most people see it as a normal part of the process. For personal and business growth, this mindset is like asking to be blindfolded and then getting directions to the nearest minefield. Fixing things in post should not be a standard approrach as it's asking for trouble. Here’s why, ...
February 11, 2015, 07:11 AM
http://www.themarysue.com/women-in-vfx/
What do LOTR, The Avengers, and Inception all have in common? That’s right. Special effects. But how often do women working in special effects get the credit they deserve?
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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