To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The art of the start

May 5, 2012, 04:54 PM

http://blogs.adobe.com/jnack/2012/05/the-art-of-th...

Eminent motion graphics pros discuss recent work (e.g. Zombieland) and some classics (Saul Bass and more).

10 Weekend Reads

May 5, 2012, 04:50 PM

http://www.screenlight.tv/blog/2012/05/05/10-weeke...

Looking for a break from the festivities this weekend? Try these reads on for size. With the future of the Mac Pro always in doubt and Rich's impending switch to CS6, we started talking about what it would take to build a hackintosh and whether such a machine could be counted on as a primary editing system.

Michael Cioni presents Todailies

May 5, 2012, 04:50 PM

https://www.aotg.com/michael-cioni-presents-todailies/

Michael Cioni presents Todailies a new iPad app to The LA Final Cut Pro User Group at the April 2012 meeting. Presented by Michael Horton

Angus Wall, ACE and Kirk Baxter's Approach

May 5, 2012, 08:24 AM

https://www.aotg.com/angus-wall-ace-and-kirk-baxters-approach/

Angus Wall, ACE and Kirk Baxter, 2011 Oscar Nominee for Film Editing on The Social Network explains their approach method for a scene at the 2011 Invisible Art, Visible Artist Film Editor Oscar Nominee Panel.

Shine On, You Crazy...

May 5, 2012, 08:20 AM

http://scruffythinking.com/thatpostshow/2012/5/4/s...

This episode of That Post Show features a conversation with Jason Diamond, Scott Simmons and Steve Cohen. We discuss editing, post, cameras, CS6 and a unified application with an NLE and Color and effects (before Smoke 2013 was announced).

How to add 24TB of internal storage to a Mac Pro

May 5, 2012, 08:19 AM

http://FinalCutProX.net/how-to-add-24tb-of-storage...

I removed the optical drive from my Mac Pro and replaced it with two hard drives.

Animated Canvases Offers Editors Fresh Start

May 4, 2012, 07:51 PM

http://news.creativecow.net/story/868759

(Lake Mary, Florida--May 4, 2012) Digital Juice has announced the release of Animated Canvases Collection 05: Fresh Starts, available as either an Instant Download or boxed DVD product. Animated Canvases are subtle background animations that are designed to be the foundation for any video or motion graphics project. In the new Animated Canvases...

4 Videos for Title Design Fanatics

May 4, 2012, 07:48 PM

http://www.premiumbeat.com/blog/title-design-video...

In the following videos, you'll hear from innovative title designers and see examples of the most inventive title sequences in film and television history.

A Glimpse of Glasses-Free 3-D

May 4, 2012, 04:55 PM

http://www.technologyreview.com/blog/editors/27816...

I wear glasses, so I hate putting another pair on over my specs to watch a 3-D flick. The idea of glasses-free 3-D technology is somewhat more appealing, but I've seen a few different iterations of it over the years and it always falls flat.

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