To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Cupcake With Geometry Nodes and Fields

September 7, 2021, 08:34 AM

https://lesterbanks.com/2021/09/creating-a-cupcake...

Sanctus covers working with Fields and Geometry Nodes to create a cupcake from scratch. Santiago Pereira (Sanctus) has shown us the power of working with a nodes-based system for creating all kinds of effects and workflows. This

Discover and master the After Effects Trim Paths

September 6, 2021, 11:18 AM

https://blog.motionisland.com/after-effects-trim-p...

The trim path is a feature in After Effects that I used the most to create animated stroke, hand drawn animated text, animated loading bar and a lot more... The After Effects trim path allow you to customize and animate a vector path. In this tutorial I will demonstrate how to create a trim [...] The post Discover and master the After Effects Trim Paths appeared first on MotionIsland Blog.

How to Get the Position of an Object in C4D

September 6, 2021, 11:17 AM

https://lesterbanks.com/2021/09/how-to-get-the-pos...

Julian Field shows how to use both Xpresso and Python to get the position of an object in Cinema 4D. This new multi-tech tutorial from Julian Field, the Xpresso Mechanic, shows how you can create

How to Easily Swap an Instance With its Reference in C4D

September 5, 2021, 09:26 AM

https://lesterbanks.com/2021/09/how-to-easily-swap...

Jonas Pilz shows how to swap an instance with a reference in Cinema 4D. Have you ever wanted to swap out instances with its reference object in Cinema 4D? There is a thing for that. Check

How to Use MASH to Animate a Stylized Crater Smash

September 5, 2021, 09:25 AM

https://lesterbanks.com/2021/09/how-to-use-mash-to...

Digital Creator School shows how to make a stylized crater smash in Maya. Check out this new tutorial from Lucas Ridley of Digital Creator School that shows the process of creating a dynamic-looking stylized crater smash using

How to Create Blendshapes With Bifrost

September 3, 2021, 09:11 AM

https://lesterbanks.com/2021/09/how-to-create-blen...

Marco D’Ambros explains making a blendshape deformer using Bifrost. Maya’s Bifrost encourages experimentations, and with this demonstration, Technical Director Marco D’Ambros shows how you can create blendshapes with Bifrost. “This is a beginner tutorial where I’m going

How to Adjust the Depth of Field in Houdini and Octane

September 3, 2021, 09:11 AM

https://lesterbanks.com/2021/09/how-to-adjust-the-...

Stormz shows how you can adjust the depth of field in Houdini when using Octane Render. This new tutorial from Stormz covers creating depth of field effects with Houdini and Octane Render. Why? Depth of field in Houdini seems

An Easy Way to Fake Caustics in Blender

September 3, 2021, 09:11 AM

https://lesterbanks.com/2021/09/an-easy-way-to-fak...

Polyfjord shows how a custom procedural texture can make fake caustics in Blender. Caustic light effects are notoriously expensive in render times, but there is plenty of techniques you can use to fake the effect

Best 3D Models and Asset Libraries for 3D Artists

September 2, 2021, 08:45 AM

https://www.rocketstock.com/blog/best-3d-models-as...

There are a lot of 3D marketplaces out there, but they aren’t all created equally. With the always rapidly evolving technology, 3D artists constantly need higher poly count objects and high-resolution assets. You also want to find 3D assets that are optimized for best performance in either massive LED volumes or on mobile devices. For video games, VFX, motion design, 3D art, NFTs, AR/VR, you just want the tools to make things look good as fast as you can.

How to Make a Drool Effect With Houdini

September 1, 2021, 09:31 AM

https://lesterbanks.com/2021/08/how-to-make-a-droo...

Kate Xagoraris shows how to add a drool effect on geometry with particles. This tutorial from Kate Xagoraris shows how to make a drooling effect in Side FX Houdini using particles. The system uses curves

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