It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 24, 2021, 11:34 AM
https://lesterbanks.com/2021/08/how-to-generate-fr...
John Kunz shows how you can make intricate patterns and fractals with VEX. Check out this new full-length tutorial from VFX Artist John Kunz that shows how you can use Houdini to create fractals, both 2D
August 21, 2021, 10:38 AM
https://lesterbanks.com/2021/08/how-to-create-rig-...
SouthernShotty shows how to make a coffee cup character in Blender. Remington Markham (SouthernShotty) shows how he created and animated a little coffee cup character in Blender that uses a simple facial animation to complete the look.
August 21, 2021, 10:38 AM
https://lesterbanks.com/2021/08/new-cgelementary-t...
CGElementary teases a new tool to help bake light and reflections for real-time viewports in Maya. Viewport 2 was a great start to a modern and real-time viewport in Maya that never really seemed to
August 21, 2021, 10:38 AM
https://lesterbanks.com/2021/08/how-to-instantly-c...
Jonas Pilz shows how you can close all holes in one shot by using a Voronoi Fracture object. In Maxon Cinema 4D, it’s pretty easy to close polygon holes and make an object watertight. What
August 20, 2021, 07:53 AM
https://www.provideocoalition.com/unreal-engine-4-...
In-camera visual effects toolset for Virtual Production, faster light baking and production-ready Pixel Streaming are some of the key features in Unreal Engine 4.27, now available. While some of the features now introduced in Unreal Engine 4.27 are in Beta and should not be considered production-ready (see the release notes for more details) the version [...]Read More...
August 20, 2021, 07:53 AM
https://lesterbanks.com/2021/08/how-to-mix-mocap-a...
Aleksey Voznesenski shows how you can blend from motion capture and hand-keyframed animation in Cinema 4D. Check out this quick tip tutorial from Ace5’s Aleksey Voznesenski that shows how you can mix mocap and hand-keyed animation. The
August 20, 2021, 07:53 AM
https://lesterbanks.com/2021/08/how-to-knock-over-...
Polyfjord explores Blender’s rigid body sim tools to topple over cubes. Rigid body sims are a super fun alternative to hand-keying things in the scene. Check out this new tutorial from Polyfjord that shows how to set
August 19, 2021, 09:03 AM
https://lesterbanks.com/2021/08/a-nice-guide-to-cr...
Daria Jerjomina shows the how and why of creating animation controllers when in Maya. Ever wonder why NURBS curves are so popular as animation controllers? We know that they don’t render, but there are other excellent
August 19, 2021, 09:03 AM
https://lesterbanks.com/2021/08/how-to-render-mill...
You And Me Academy shows how you can render an insane amount of geometry by using Redshift Proxies. Most modern rendering engines will allow you to work with proxy objects. It’s a workflow that will
August 18, 2021, 09:07 AM
https://lesterbanks.com/2021/08/how-to-create-vill...
Armin Lotfi shows how to make Villiaumite crystals with Houdini using shattering, volumes, and more. This new tutorial from Motion Designer and 3D Artist Armin Lotfi shows how you can replicate an interesting crystal formation in Side FX Houdini
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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