It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 15, 2014, 04:45 AM
http://www.postmagazine.com/Post-Blog/2014/August/...
Fabric Engine is a visual framework for rapid development of custom 3D VFX tools that are as fast as dedicated custom "written from scratch" applications, but without the usual costs in time and resources. It does this by providing a core, node-based GUI development environment that can take full advantage of the computer's GPU. Much of the overhead and time involved in developing a standard one-off application is taken up in user interface and basic data IO. Fabric Engine can generate st...
August 15, 2014, 04:43 AM
http://www.creativebloq.com/3d/cgi-set-change-comi...
With their complex meta-narratives, alternate universes and rebirths and renewals, comics have traditionally been a niche passion. You may have enjoyed Thor: The Dark World, but did you get all the nuanced references?
August 15, 2014, 04:42 AM
http://www.content-technology.com/asiapacificnews/...
Rising Sun Pictures sent a team of representatives to SIGGRAPH 2014 to discuss its work on the recent film X-Men: Days of Future Past and to recruit artists for future projects including Gods of Egypt, The Hunger Games: Mockingjay Parts 1 & 2, Deadline Gallipoli, Pan, & Tarzan. The 41st International Conference and Exhibition on Computer Graphics and Interactive Technologies, SIGGRAPH 2014 took place 10-14 August in Vancouver, British Columbia.
August 15, 2014, 04:42 AM
http://vfxsoldier.wordpress.com/2014/08/14/former-...
One of the big pieces of news that came out of Siggraph was David Cohen’s piece in Variety that LookFX was folding:
August 14, 2014, 12:19 PM
https://www.youtube.com/watch?v=RD3bFC5RkEM
Ferran Domenech an animation supervisor at MPC talks about the efforts to animate Godzilla in the latest remake of this iconic creature.
August 14, 2014, 09:31 AM
http://lesterbanks.com/2014/08/otoy-octane-after-e...
OTOY announces that octane render will be coming to after effects, photoshop, nuke, houdini, Autodesk motion builder and the Unreal engine
August 14, 2014, 09:30 AM
http://news.doddleme.com/blogs/post-production/red...
Red Giant has released Primatte Keyer 5.1, their chromakeying software. The biggest change for this release? It is available for more applications. Earlier versions worked with Adobe After Effects, Avid, and Apple’s Final Cut Pro. Primatte Keyer 5.1 adds Apple’s Final Cut Pro X and Motion, as well as Adobe Premiere Pro.
August 14, 2014, 09:29 AM
http://www.3dvf.com/actualite-10451-siggraph-2014-...
heir research focuses on tracking and facial animation from a single camera. tool has "learned" to operate from image banks (14,460 photographs of faces on which 74 points were positioned remarkable, like the corner of the lips or around the face), and can now be used on any face. No need for calibration for each user.
August 14, 2014, 09:29 AM
http://www.3dvf.com/actualite-10438-siggraph-2014-...
In the third day of SIGGRAPH, the exibition hall (the place that welcomes exhibitor booths) has finally opened its doors for three days of meetings with the 3D industry, decorated with many demonstrations. Upon opening, the crowd pressed along walkways. We were able to sneak to get to meet the team and Isotropix attend the presentation of Clarisse 2.0 . few stalls - photos ACM SIGGRAPH...
August 14, 2014, 05:48 AM
http://www.3dvf.com/actualite-10440-look-effects-f...
Last March, the visual effects studio Look Effects publicly discussed his financial problems (see our article ): the company had lost money on the film Noah, due to unexpected and difficulty in managing the workload. these financial problems will eventually doomed the studio, who announced in Variety that goes out of the door. Despite his efforts, the company has failed to rebuild their financial health.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.