To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Rigging Bellows Expansion and Contraction Using Xp

June 16, 2014, 12:49 PM

http://lesterbanks.com/2014/06/rigging-bellows-exp...

Learn how to create the flexible and controllable motion of bellows using some simple Xpresso in Cinema 4D

After Effects Experiment 13

June 15, 2014, 04:45 AM

http://motionworks.net/after-effects-experiment-14...

After Effects Experiment 14 is based on Shape Layers. Take a look at what I created and then try your own experiment. Remember to use only Shape Layers and the...

Creating Tileable Textures in Photoshop

June 12, 2014, 11:43 AM

https://www.youtube.com/watch?v=IKGc7qpFzl8

Check out this extremely useful Photoshop tutorial where you'll learn the process for creating hand-painted tileable textures within Photoshop! This is a mus...

Abstract Triangles in C4D Using Surface and Displa

June 11, 2014, 01:10 PM

http://lesterbanks.com/2014/06/abstract-triangles-...

learn how to use the displacer and surface modifier in cinema 4d to create abstract triangles

Pixar Veteran is Co-Directing 'Finding Dory' with

June 11, 2014, 09:50 AM

http://www.firstshowing.net/2014/pixar-veteran-is-...

Sadly, due to the delay of The Good Dinosaur, we won't be seeing Pixar Animation's sequel Finding Dory until the summer of 2016.

Creating Cinematic Fractals Using Mandelbulb3D and

June 10, 2014, 02:12 PM

http://lesterbanks.com/2014/06/creating-cinematic-...

learn how to get a less digital look for Mandelbulb 3D fractals The post Creating Cinematic Fractals Using Mandelbulb3D and After Effects originated on LESTERBANKS.

Learn Procedural Modeling in Houdini With Over 16

June 10, 2014, 09:45 AM

http://lesterbanks.com/2014/06/procedural-modeling...

this extensive and free resource covers all aspect of procedural modeling in Houdini The post Learn Procedural Modeling in Houdini With Over 16 Hours of Free Lecture originated on LESTERBANKS.

Tracking Fundamentals, Placing a C4D Object in Liv

June 10, 2014, 09:44 AM

http://lesterbanks.com/2014/06/tracking-fundamenta...

learn how to employ the Cineware bridge between after effects and cinema 4d to track and composite a 3D object in live action footage The post Tracking Fundamentals, Placing a C4D Object in Live Footage originated on LESTERBANKS.

Creating Realistic Volumetric Clouds in Blender Us

June 9, 2014, 04:58 PM

http://lesterbanks.com/2014/06/creating-realistic-...

create realistic volumetric clouds using the blender smoke simulator Advertise here with BSA The post Creating Realistic Volumetric Clouds in Blender Using the Smoke Simulator originated on LESTERBANKS.

Autodesk Buys Bitsquid Game Engine Creator

June 9, 2014, 09:59 AM

http://www.studiodaily.com/2014/06/autodesk-buys-b...

Autodesk said today that it had acquired Bitsquid, the Swedish creator of the Bitsquid 3D game engine. The acquisition firms up Autodesk's support for game development, setting the stage for the creation of a new Autodesk 3D game engine, but the company said technology from the Bitsquid engine will also show up in other products, presumably including Maya and 3ds Max.

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