It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 18, 2014, 08:05 AM
https://www.aotg.com/game-audio-hour-041-orchestral-budgets/
A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where yo...
November 18, 2014, 08:05 AM
http://blog.dolby.com/2014/11/six-simple-tips-crea...
If you’ve ever tried to pull together a compelling video, this scenario may seem familiar: you’ve captured lots of great footage and you can hear the people you’ve filmed just fine. But when you listen to the video, something just doesn’t feel right…
November 18, 2014, 08:01 AM
http://animationguildblog.blogspot.ca/2014/11/at-p...
Today I took a quick spin around Marvel Animation's new location on the eastern edge of old Hollywood. (Seen above ... a few years ago).
November 18, 2014, 08:01 AM
http://www.pro-tools-expert.com/home-page/2014/11/...
Russ, Mike, and James bring you another show with talking points, tips, tricks and questions answered.
November 18, 2014, 08:01 AM
http://www.toolfarm.com/blog/entry/tutorial_after_...
Dave explains how to create lights, cameras, and 3D layers, and how to use depth-of-field and how to apply effects that are specific to 3D layers. Dave also explores Motion Tracking, Footage Stabilization, and 3D Camera Tracking.
November 18, 2014, 03:49 AM
https://www.aotg.com/fcpx-5-hour-fcpx-edit-in-640min-le/
I am the head editor of a daily sports (comedy) news show. I decided to record the screen of one of my edits for today. I recorded myself editing for over 5 hours and sped it up to 3388% to show the world what it is I do everyday. Enjoy!
#editing#fcpx#final cut pro#post production#new zealand#the crowd goes wild#allan georgeNovember 17, 2014, 06:47 PM
http://grantland.com/hollywood-prospectus/the-anim...
This contains a mild spoiler for Big Hero 6, an animated movie that was released wide this past Friday. Sorry about that. Also, there are some mild spoilers for The Lion King, The Iron Giant, Finding Nemo, Up, and a handful of other similar movies. I’m less sorry about those. They came out years and years ago. You should’ve seen them by now. Don’t be a dolt. Don’t be the person at the party who’s like, “Hi. Um, excuse me, everyone. Can you all please stop talking about The Usual Susp...
November 17, 2014, 06:47 PM
http://www.fcp.co/final-cut-pro/articles/1552-os-x...
It might look like a few bug fixes, but an OS X update is still an update. Have they fixed the Wifi issues we wonder?
November 17, 2014, 06:47 PM
http://blogs.adobe.com/aftereffects/2014/11/tip-wr...
One thing that makes After Effects work much faster is the persistent disk cache, which makes it so that After Effects can retrieve rendered items from disk rather than re-rendering items each time they are needed. (For details about the RAM cache and persistent disk cache, see this video by me on Lynda.com.) One thing that many people don’t realize, though, is that the disk cache is not written to by default for final renders through the render queue. This is because when we created the ...
November 17, 2014, 06:46 PM
http://fxfactory.com/blog/effects-2/kinetic-text-e...
Great set of animated titles for Final Cut Pro X
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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