To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Use Houdini to Create Balls Bouncing in a Stairwell

September 17, 2021, 09:05 AM

https://lesterbanks.com/2021/09/how-to-use-houdini...

Thomas James covers how to create an FX shot of balls bouncing in a stairwell.  This new tutorial from FX TD/Houdini Generalist Thomas James covers an entire FX shot from beginning to end, showing how

How to Create IK Constraints in Spine 2D

September 16, 2021, 09:03 AM

https://lesterbanks.com/2021/09/how-to-create-ik-c...

Spine Ed covers everything about IK Constraints helping you to create more flexible rigs in Spine. Check out this new video from the folks at Spine 3D Animation hosted by Animator Arman Harutyunyan, showing us everything

How to Create More Realistic Fire With Blender Eevee

September 16, 2021, 09:02 AM

https://lesterbanks.com/2021/09/how-to-create-more...

Stephen Pearson shows how you can create a more realistic-looking fire in Blender EEVEE. There are many fire-making tutorials for Blender out there, but few cover how to create a great-looking and realistic fire effect

How to Create Lighting With Blender Geometry Nodes

September 15, 2021, 09:11 AM

https://lesterbanks.com/2021/09/how-to-create-ligh...

Bad Normals shows how you can build a lighting effect with Nodes in Blender. This new tutorial from Bad Normals shows how to make a nice-looking lighting bolt asset entirely created from Geometry Nodes. The tutorial shows

An Intro to Polygon Modeling With 3D Coat

September 15, 2021, 09:10 AM

https://lesterbanks.com/2021/09/an-intro-to-polygo...

Ian Thompson walks through the polygon modeling room in 3DC 2021. 3D-Coat is one of those jack of all trades kinds of applications that is super helpful in many 3D workflows. 3DC 2021 introduced a new polygon

How to Make Procedural Rocks in Snow With Octane

September 15, 2021, 09:09 AM

https://lesterbanks.com/2021/09/how-to-make-proced...

New Plastic shows how to make rocks embedded in snow procedurally in Cinema 4D under Octane. A new tutorial from New Plastic shows how you can add rocks to a procedural snow shader and have

Greyscalegorilla Plugin Compatability With Cinema

September 15, 2021, 09:08 AM

https://greyscalegorilla.com/greyscalegorilla-plug...

A quick update about Greyscalegorilla Plugin Compatibility with Cinema 4D R25.

How to Generate Proxies Dynamically for Vellum Sims

September 14, 2021, 09:00 AM

https://lesterbanks.com/2021/09/how-to-generate-pr...

Ryan Paterson shows how to generate proxies dynamically for high res deformations with Vellum. Simulations are fun and get more complex quickly when you expand on a look or theme. Take, for example, creating a

How to Build an Align to Spline Setup With an Offset in C4D

September 14, 2021, 08:59 AM

https://lesterbanks.com/2021/09/how-to-build-an-al...

Julian Field shows how you can create a “lazy align to spline” set up in Cinema 4D. This new multi-tech tutorial from Julian Field, the Xpresso Mechanic, shows how you can use Xpresso and Python

Free Maya Script Adds Motion Blur to Anything in VP2

September 11, 2021, 01:02 PM

https://lesterbanks.com/2021/09/free-maya-script-a...

Cameron Fielding’s cMotionBlur lets you blur pretty much anything in Maya’s Viewport 2. VP2 offers motion blur to things like transform animation, so anything that moves under a transform, that’s fine. Anything that is under

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