It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 11, 2014, 06:59 AM
http://animationguildblog.blogspot.ca/2014/05/twel...
The 12 basic principles of animation were developed by the 'nine old men' of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. ... This movie is my personal take on those principles, applied to simple shapes. Like a cube....
May 10, 2014, 02:31 PM
http://lesterbanks.com/2014/05/boing-c4d-python-pr...
Patrick Gerke shares his freely available Boing C4D Python preset. Boing will allow you to “materialize” any editable mesh or spline, and animate it out from an origin. Boing C4D gives you all kinds of control, allowing you to add various amounts of bounce and random motion.
May 9, 2014, 04:20 PM
http://animationguildblog.blogspot.ca/2014/05/wher...
Okay, so unionized animation is growing in Souther California. So where, exactly, are those artists and writers and tech people employed? This might help...
May 9, 2014, 12:13 PM
http://news.creativecow.net/story/875704
(San Rafael, California--May 9, 2014) As part of an ongoing commitment to equip indie game makers and artists with powerful, accessible 3D tools, Autodesk today announced that its Mudbox 2015 digital painting and 3D sculpting software is now available as a Desktop Subscription license for $10 USD a month.
May 9, 2014, 09:44 AM
http://www.creativebloq.com/3d/5-top-cinema-4d-plu...
Check out these top tools to help speed up your Cinema 4D workflow.
May 8, 2014, 04:43 PM
http://animationguildblog.blogspot.ca/2014/05/clim...
I've met a lot of people who want to escape Cartoonland. So Mr. Judge doesn't surprise here.
May 8, 2014, 12:25 PM
http://animationguildblog.blogspot.ca/2014/05/sold...
... Opponents over the years argued that unions were expensive and with cheap labor in Asia, membership would fall as more and more VFX work at cost sensitive studios like Disney and DreamWorks would be shipped away.
May 8, 2014, 12:25 PM
http://lesterbanks.com/2014/05/physically-based-re...
Physically Based Rendering is seeping in to virtually everything. With more and more renderers, tools and authoring environments offer physically plausible shaders and rending, it is becoming essential for content creation tools to incorporate PBR workflows.
May 8, 2014, 12:25 PM
https://www.youtube.com/watch?v=J8cQ-27fr2w
In this tutorial we will continue to add skin textures using spotlight. We will look at layering textures in order to add realism to our model. We will furth...
May 8, 2014, 09:45 AM
http://lesterbanks.com/2014/05/playing-one-animati...
Tejas Jasani, founder the Mobile Development company The APP Guruz authors an look at how to play multiple animations on a character in the Unity Game Engine, covering and explaining all the components and what they do.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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