To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Build a Modular Based Rig with Maya and ZBrush: Pa

May 13, 2014, 04:49 AM

http://cgi.tutsplus.com/tutorials/build-a-modular-...

In this part, you'll begin building the rig and learn how to place joints, paint weights, add control curves and make connections. You also head back to ZBrush to polypaint using photo reference and learn how to bake polypaint data to UVs using xNormal.

This Month in Animation

May 12, 2014, 04:59 PM

http://animationguildblog.blogspot.ca/2014/05/this...

... brought to you by President Emeritus Tom Sito...

4Wheel Vehicle Autorig Offers Great Setup

May 12, 2014, 02:33 PM

http://lesterbanks.com/2014/05/4wheel-vehicle-auto...

If you need to rig up a 4 wheeled automobile in Maya, there are plenty of great tools that can automate the process and save you some time. Few however provide the detailed control that you can get by using the new 4Wheel Vehicle Autorig for Maya.

FROZEN ONCE UPON A TIME Crossover Planned

May 12, 2014, 02:32 PM

http://collider.com/frozen-once-upon-a-time-crosso...

It seems like just yesterday that we were expressing delight at Disney’s decision not to rush into a sequel to Frozen in order to milk the highest grossing animated film of all time for all its worth.

Procedural Image Based Deformations

May 12, 2014, 02:32 PM

http://lesterbanks.com/2014/05/procedural-image-ba...

Sergio Mucino has been covering some great stuff in Modo, especially in helping the nearly abandoned Softimage users find a new home in Modo.

A Simple Example of Clean Control-Less Rig

May 12, 2014, 09:39 AM

http://lesterbanks.com/2014/05/building-simple-con...

Clean rig controls for animatable assets might be where things are moving. Traditional control objects in an animatable rig, although effective, they can get in the way of interacting with the digital character. If you have seen how Pixar handles the problem, they provide control surfaces based on the actual rig geometry.

Using Expresso Freeze

May 12, 2014, 09:38 AM

http://lesterbanks.com/2014/05/using-xpresso-freez...

The “Expresso Mechanic” Julian Field has a look at employing the Xpresso Freeze Node in Cinema 4D in larger Xpresso setups. The Freeze Node will be used to stop an object from moving.

At Nickelodeon

May 12, 2014, 03:56 AM

http://animationguildblog.blogspot.ca/2014/05/at-n...

The end of last week I spent a few hours at Nickelodeon Cartoon Studios in Burbank, walking around and talking to artists.

VES Vancouver Sets May 24 Career Fair

May 12, 2014, 03:56 AM

http://www.animationmagazine.net/events/ves-vancou...

The Visual Effects Society Vancouver Section, in partnership with the Vancouver Economic Commission, will play host May 24 to the city’s largest annual career fair for Vancouver’s visual effects, animation and video game development industries.

Macrostructure

May 11, 2014, 02:05 PM

http://lesterbanks.com/2014/05/macrostructure/?utm...

Eric Schockmel presents MacroStructure. Inspired by science and video games, Macrostructure is the first episode in a micro-series and story world entitled “What If You Created Artificial Life And It Started Worshipping You”.

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