It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 20, 2017, 10:14 AM
https://blogs.creativecow.net/blog/14532/after-eff...
COW Blogs : Brinder Singh Gera's Blog : After Effects Tutorials: Moving Dots and Lines
January 20, 2017, 04:06 AM
http://www.3dvf.com/actualite-19070-zbrush-podcast...
The fourth episode of the official ZBrush podcast is online, with three guests: Kris Costa, Sunny Li-Hsien Wei and Patrick Gagne. Lead Creature Modelers, they recently worked on the film Warcraft: The Beginning .
January 19, 2017, 01:27 PM
http://feedproxy.google.com/~r/nvidiablog/~3/xeslh...
The storytelling pioneers behind Giant — a first-of-its-kind VR narrative that blew away audiences at the 2016 Sundance Film Festival — are heading back to the festival’s New Frontier program with another remarkable production. Giant let viewers experience what it’s like to be trapped in a war zone — and its interactive elements left audiences […] The post The Amazon Bursts Into Life in VR at Sundance Festival, Powered by Quadro Pascal appeared first on The Official NVIDIA Blog.
January 19, 2017, 10:26 AM
http://postperspective.com/review-mettle-vr-plug-i...
By Barry Goch I was very frustrated. I took a VR production class, I bought a LG 360 camera, but I felt like I was missing something. Then it dawned on me. I wanted to have control. I started editing 360 videos using the VR video viewing tools in Adobe Premiere Pro, Continue reading → January 18, 2017 The post Review: Mettle VR plug-ins for Adobe Premiere appeared first on Randi Altman's postPerspective.
January 19, 2017, 10:26 AM
http://www.provideocoalition.com/rogue-one-game-th...
The VES Awards ceremony will be held on February 7th, but the nominees in film, animation, television, commercials and video games are already known and there is a fierce battle for the top places, as usual. Rogue One: A Star Wars Story received the most feature film nominations with seven, while Doctor Strange and The The post Rogue One, Game of Thrones and Kubo leading VES Awards appeared first on ProVideo Coalition.
January 19, 2017, 06:14 AM
https://vfxblog.com/2017/01/19/rogue-ones-random-c...
Now that we’ve all seen Rogue One five times and deconstructed the storyline, the characters and the visual effects, it’s fun to also consider how some of the iconic shots came to be. Of course, ILM and Lucasfilm’s art department crafted many of the incredible concepts, but some of the first shot designs were done by the previs team at The Third Floor.
January 18, 2017, 10:10 AM
http://www.redsharknews.com/vr_and_ar/item/4293-vi...
Virtual Reality is perhaps the most demanding graphical task for a computer; much more so than 4K and 8K video. Video is essentially a rapid succession of flat images, but Virtual Reality requires those images to be based on a 3D world that is generated in real time. VR calls for high frame rates and even higher resolutions. All of this has to happen with no discernible lag. Virtual RealityVRDell workstationdellGPUGPUs
January 18, 2017, 10:09 AM
http://www.slashfilm.com/rogue-one-vfx-interview/
Last week I had the opportunity to jump on the phone with the visual effects team behind Rogue One: A Star Wars Story. After the jump, you can read a transcript of my full interview with Rogue One executive producer / visual effects supervisor / writer John Knoll, animation supervisor Hal Hickel, and special effects supervisor Neil Corbould.
January 18, 2017, 10:09 AM
http://www.artofvfx.com/sully-vfx-breakdown-mpc/
Really nice work by MPC on the latest movie of Clint Eastwood, SULLY...
January 18, 2017, 10:09 AM
http://www.artofvfx.com/rogue-one-a-star-wars-stor...
Margaux Durand-Rival explained to us the work of The Third Floor on EDGE OF TOMORROW in 2014. She then worked on numerous projects such as DRACULA UNTOLD, PADDINGTON, EXODUS: GODS AND KINGS or MISSION IMPOSSIBLE: ROGUE NATION.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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