It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 4, 2014, 01:25 PM
http://www.studiodaily.com/2014/03/autodesk-to-dis...
Confirming rumors that started spreading in late February, Autodesk announced today that it will ship the final version of its 3D modeling and animation application Softimage in April. Autodesk said it will support Softimage, including offering hot fixes and service … more »
March 4, 2014, 11:06 AM
http://lesterbanks.com/2014/03/creating-x-ray-effe...
The more I dive into physical rendering, the less I find that I rely on some of the older nodes in Maya’s HyperShade. The Sampler Info Node is one of those nodes that I have not touched in quite a while.
March 4, 2014, 11:06 AM
http://lesterbanks.com/2014/03/python-cg-pipeline-...
CG artist Paul Winex shares his last lecture, which was a masterclass in using Python in a CGI Pipeline. Paul shows several examples and ways in which python is used in a production pipeline, and offers the extensive resources used in the discussion.
March 4, 2014, 11:06 AM
https://www.aotg.com/maya-monday-textures/
This is a tips and trick demo By Daryl Obert, covering textures in Maya
March 4, 2014, 11:06 AM
https://www.aotg.com/cinema-4d-animate-dynamics-with-cameras/
Part 2 of the pint glass Cinema 4D Tutorial. Animate the pint glasses using Dynamics and link cameras to the Dynamics simulations. The in After Effects, lear...
March 2, 2014, 09:35 AM
http://www.cgmeetup.net/home/maya-depth-of-field-t...
In this Maya Video, Daryl Obert takes a look at Maya’s depth of field. You can view the calculated distance of the camera from the object and apply that value to the Focus Distance for the camera to achieve Depth of Field effects in the Camera’s Attribute Editor.
March 1, 2014, 02:51 PM
http://lesterbanks.com/2014/03/create-fire-using-t...
VinhSon Nguyen covers some of the intricacies that are needed for creating fire and flames with Trapcode Particular. The fire will be used as a transition that will essential “wipe” the type off the screen, as it is being consumed by the flames.
February 27, 2014, 07:29 PM
https://www.aotg.com/pole-vector-constraints-pt1/
This video provides a brief explanation of ikHandles and pole vector constraints so in the next podcasts we can hit the ground running.
February 25, 2014, 01:39 PM
http://lesterbanks.com/2014/02/working-maya-render...
Autodesk’s Daryl Obert offers a look at using both render layers and render passes in Maya to put together a composite, in… well, Maya composite. This is a great overview for rendering out pass images from Maya that use both render layers and passes together.
February 21, 2014, 05:47 AM
http://cgi.tutsplus.com/articles/game-character-cr...
In Part 7 of the Game Character Creation Series we introduced facial animation to Kila using a joint base system. This opened up the possibility for her to talk and also show a wide range of emotions, something which is key to any character animation.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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