It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 10, 2014, 05:46 PM
http://www.cgmeetup.net/home/making-enders-game-mi...
Making Of Ender’s Game by post23 is responsible for the sequence called “The Mind Game” inside the movie Ender’s Game, working directly with Digital Domain, under the wing of Gavin Hood (Ender’s Game Director) and Matt Butler (VFX supervisor). Our aim was to design and produce this full CG sequence with a combination of high standard visual quality with a big content of art and design...
March 10, 2014, 09:49 AM
http://lesterbanks.com/2014/03/larmorvoronoi-plugi...
A while back we had a look at a LarmorVoronoi plugin for Maya, a project created by Pier Paolo Ciarravano. LarmorVoronoi was a release of the standard Larmor Physx Voronoi shatter API as a plugin for Autodesk Maya. Using Larmor-Physx Voronoi Shatter, the plugin offers a Voronoi shatter of non-convex closed triangle meshes of polygonal surfaces in Maya.
March 10, 2014, 09:47 AM
http://lesterbanks.com/2014/03/c4d-animation-retim...
Offering an easy and intuitive way to adjust pose to pose animations in Cinema 4D, The C4DZone posts their latest plugin Animation Retimer. The plugin will allow you to adjust pose to pose animations by just clicking though the pose keyframes, rather than adjusting keys on the timeline or in the curve editor.
March 9, 2014, 09:34 AM
http://lesterbanks.com/2014/03/realbook-preset-cin...
C4Dtools.net posts a new offering for c4d. The RealBook Preset for Cinema 4D will allow you to easily animate a book and its pages. RealBook will allow you to change the number of pages that show up in the book, adjust the size, and the animation.
March 8, 2014, 08:04 AM
http://news.creativecow.net/story/874719
(Burbank, California--March 7, 2014) The LightWave 3D® Group, a division of NewTek, Inc., announced today a special program for current Autodesk Softimage software users to “Join the Rebellion” and move to a full seat of LightWave 11.6 software for the special crossgrade price of $495 (USD).
March 8, 2014, 08:04 AM
http://www.awn.com/news/updated-autodesk-discontin...
Leading CG software developer Autodesk has confirmed that it is ceasing development of Softimage.
March 7, 2014, 11:01 AM
http://lesterbanks.com/2014/03/practical-uses-c4ds...
Dan Conrad goes over the polygon reduction tool in Cinema 4D and explores some of the more popular and effective used for it.
March 7, 2014, 05:47 AM
http://www.redsharknews.com/post/item/1517-autodes...
With the announcement that the upcoming Softimage 2015 release, due to ship mid-April, will be the last one for the Softimage product line, Autodesk has pulled the plug on one of the defining names of the industry; a truly pioneering 3D package that changed the shape of visual effects. 3D softwaresoftimageAutodesk
March 7, 2014, 05:44 AM
http://www.animationmagazine.net/top-stories/disne...
The Mouse House’s lone lame-duck operation Disney Interactive has made entertainment financial wags’ predictions come true by enacting an estimated 700 layoffs, or 26% of its workforce.
March 7, 2014, 05:44 AM
http://www.cgw.com/Press-Center/In-Focus/2014/Avoi...
M dot Strange's third animated feature, "I am Nightmare," avoided a nightmarish production by utilizing Maxon's Cinema 4D and BodyPaint 3D tools.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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