To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Quick Primer for Using Python in Cinema 4D

March 17, 2014, 08:00 PM

http://lesterbanks.com/2014/03/quick-primer-using-...

3D, Visual Effects and Filmmaker, James Coppens posts a really quick look at using python in Cinema 4D to automate and script some workflow tasks. While James was creating an animation of a character riding a quadruped, he relied on python to script some of the processes in order to complete that animation.

MakeHuman Open Source 3D Character Released

March 17, 2014, 03:45 PM

http://lesterbanks.com/2014/03/makehuman-open-sour...

It has been many, many years in the making, but finally the open source tool for making 3D Characters, MakeHuman sees a release as version 1.0. MakeHuman is the free and open source software initiative to create realistic 3d humans for reference, sculpting, animations, illustrations and games. It is free to use and open source, meaning the code and technology used to develop the MakeHuman software can be freely shared.

Pixar Working on 3D Re-Releases

March 17, 2014, 12:40 PM

http://collider.com/incredbles-3d-ratatouille-3d-p...

Pixar had great success with their 3D re-releases of Toy Story, Toy Story 2, Monsters, Inc., and Finding Nemo, so it’s not much of a surprise that they’re continuing to convert their earlier works. According to Screen Daily, the studio is currently prepping 3D versions of Brad Bird‘s The Incredibles and Ratatouille.

Modeling Texturing and Lighting Demo reel

March 17, 2014, 12:39 PM

http://www.cgmeetup.net/home/modeling-texturing-an...

Leticia Reinaldo a modeling, texturing and lighting reel. Spent 2 week in each project taking the first week for modeling and uvs and the second week for texturing, shading, lighting and compositing.

Animating Typography in Photoshop

March 17, 2014, 12:39 PM

http://lesterbanks.com/2014/03/animating-typograph...

Matt from the Mt. Mograph channel calls this one “Hipster Calligraphy” which made me chuckle a bit. What Matt is showing in this tutorial is creating frame by frame animation using the best bits of three applications. Each of these are used towards the end goal, animating typography.

Pixar and The Foundry announce RenderMan for Katan

March 17, 2014, 06:30 AM

http://www.motionvfx.com/mblog/pixar_amp_the_found...

Towards the end of July, 2013 we informed about strategic collaboration between The Foundry and Pixar that aimed at bringing RenderMan and KATANA together. Now, both, The Foundry and Pixar, official pages have published info on the release of RenderMan for Katana. In the press release we read...

Creating Turbulent Fluid Effects in Cinema 4D

March 16, 2014, 10:43 AM

http://lesterbanks.com/2014/03/creating-turbulent-...

Insydium’s Mike Batchelor offers a look at the workflow for creating turbulent guild effects using X-PArticles in Cinema 4D. Mike shows how to create a great ink drop into water effect that is the type of effect you would most likely see created with a fluids simulation plugins like Turbulence FD. There is a tiny bit more initial set up for creating this type of fluid effect with X-Particles, but its negligible.

Game Hair Tutorial (Zbrush and Maya)

March 15, 2014, 11:44 AM

http://www.cgmeetup.net/home/game-hair-tutorial-zb...

Game Hair Tutorial (Zbrush & Maya), Game Hair Tutorial, Zbrush tutorial, Zbrush tutorials, Maya Tutorial, Maya Tutorials, Zbrush, Maya, Daniel Cahill

AE Animatable Isometric Cube Preset

March 15, 2014, 11:44 AM

http://lesterbanks.com/2014/03/effects-animatable-...

Self taught designer and motion graphics artist Shinsuke Matsumoto posted a free download for his simple, yet super fun Isometric Cube Preset for After Effects. The preset will create an isometric cube from any shape layer in After Effects. It is quite a bit of fun too.

Technicolor Names New Appointees

March 14, 2014, 06:56 PM

http://www.awn.com/news/technicolor-names-new-appo...

Hollywood -- Technicolor has announced the appointment of Tim Sarnoff as President of Production Services. This new group integrates Creative Services and Digital Productions and will represent all visual effects, post production, animation, and digital cinema distribution worldwide.

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