It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 26, 2015, 12:21 PM
http://www.animatorisland.com/principles-of-animat...
You’re probably familiar with the twelve Principles of Animation from The Illusion of Life by Johnston and Thomas. In this series of articles on Animator Island I’ve been telling you about the six Principles of Animation Physics...
October 26, 2015, 12:21 PM
https://www.aotg.com/blenderlounge-tuto-shaders-cycles-partie-4/
Dans cette partie, nous verrons comment ajouter une couche de salissure sur le shader, faire des maps répétables et comment ajouter un logo en transparence.
October 26, 2015, 09:41 AM
http://www.creativebloq.com/3d/3-ways-displace-obj...
There are a few ways to apply a displacement map onto an object in Cinema 4D so it's normally down to personal preference. Here I'll outline three ways you can go about it, and what the benefits and drawbacks are of each.
October 26, 2015, 09:41 AM
https://www.aotg.com/bao-mask-3d-warper-rendering-tutorial/
A GPU accelerated 3D modeling plugin using masks in After Effects. Has many features such as OBJ export to use with other 3D plugins in AE like Plexus, Form and Element 3D as well as a 2D warping mode to allow for super precise warping using source and target masks.
October 26, 2015, 06:00 AM
http://www.cgmeetup.net/home/ornatrix-for-maya-101...
One of the many useful parts of Ornatrix is the ability to mesh hair or guides. Here we learn just how easy it is to do. We also see how we can grow other shapes besides hair, change orientation of strand twisting, and even converting meshes back into guides.
October 24, 2015, 06:34 PM
http://animatorsresource.blogspot.ca/2015/10/anima...
Just read up on a post over at the Animated Spirit blog all about Phrasing in animation. James Chiang does a great job of breaking down what makes Phrasing so important when planning your shots out. Not only is James able to communicate his thoughts on phrasing in animation in a way that seems effortless and easy to follow but he also shows off some great examples.
October 24, 2015, 06:34 PM
http://www.cgmeetup.net/home/realflow-and-cinema-4...
RealFlow and Cinema 4D Workflows by Thomas Andrease.
October 24, 2015, 05:35 AM
http://animationguildblog.blogspot.ca/2015/10/at-d...
Steve Kaplan (TAG's expert organizer) and I today did the rounds of Walt Disney Animation Studios' Tujunga Avenue studio, a large rectangular building that sits within spitting distance of the end of Burbank/Bob Hope Airport's main runway...
October 24, 2015, 05:35 AM
https://www.youtube.com/watch?v=gm2fd4KQgDY
This video demonstrates a small and somewhat hidden feature, in the Sculpt room, to quickly move/snap your model to the ground plane...
October 23, 2015, 04:12 PM
https://www.aotg.com/the-key-frame-50-what-do-you-think-so-far/
The Key Frame is a weekly news show covering the latest from the world of animation and visual effects.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.