It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 26, 2020, 01:42 PM
https://lesterbanks.com/2020/11/using-move-along-n...
Michael Wilde shows a great tip for using move along normals rather than using the scale tool on Maya components. Adjustments. They can go on forever: moving faces, vertices, sliding edges, and tweaking form. While
November 26, 2020, 01:42 PM
https://lesterbanks.com/2020/11/an-easy-way-to-mak...
Lee Griggs shows how you can make a super-real marble with a simple shader. If you’re like me, you spend free time reading the Arnold docs. You may have run into one of the newer
November 26, 2020, 01:42 PM
https://lesterbanks.com/2020/11/how-to-age-your-fa...
FloMotion shows how you can use PowerMesh in Mocha Pro to age footage of your face. There are a couple of new things at play in this latest tutorial by FloMotion’s Florian Fueger. First, Photoshop’s latest
November 26, 2020, 01:42 PM
https://lesterbanks.com/2020/11/create-an-explodin...
Daniel de Carvalho shows how you can make an animated Kaleidoscope pattern and explode it with Houdini. It’s amazing sometimes what you can do with a few nodes and VOPs in Side FX Houdini. Check
November 26, 2020, 01:42 PM
http://www.cgchannel.com/2020/11/blender-foundatio...
The Blender Foundation has shipped Blender 2.91, the latest update to the open-source 3D software.
November 26, 2020, 01:42 PM
http://www.cgchannel.com/2020/11/amd-ships-radeon-...
An image rendered by CG artist Mike Pan in an earlier version of Radeon ProRender for Blender. AMD has just released version 3.0 of the Blender edition of the free physically accurate renderer.
November 26, 2020, 01:41 PM
https://www.spherevfx.com/thehistoryofvfx
Here is a fantastic reference of the history of VFX by Matt Leonard.
November 26, 2020, 01:40 PM
https://postperspective.com/company-3-adds-gareth-...
Company 3 in London has hired Gareth Spensley as senior colorist. He joins from Molinare where he worked on episodic television and feature film projects. Spensley has colored many UK episodic dramas, including Doctor Who, The Durrells, Killing Eve and Bodyguard. His feature work includes Florian Zeller’s The Father and Wes Anderson’s eagerly anticipated The French Dispatch. Continue reading → November 25, 2020 The post Company 3 Adds Gareth Spensley as Senior Colorist appeared firs...
November 26, 2020, 01:40 PM
http://feedproxy.google.com/~r/artofthetitle_rss/~...
For most successful horror film franchises, the river to box-office gold runs crimson with the blood of gleefully slaughtered teens. Nowhere is this more evident than in the Final Destination series, which celebrated its 20th anniversary in 2020. Over a ten-year period and five films (with a reboot on the way), the franchise raked in over $650 million at the box office for New Line Cinema, with a total kill count of 496; pretty decent numbers for a series lacking a corporeal villain. In the ...
November 26, 2020, 01:40 PM
http://www.avidblogs.com/comparing-pro-tools-carbo...
The post Comparing Pro Tools | Carbon and Pro Tools | MTRX Studio appeared first on Avid Blogs.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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