To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Using Fibermesh for hair in Maya

December 31, 2013, 11:49 AM

http://lesterbanks.com/2013/12/zbrush-using-fiberm...

Taking a look at some solutions for generating Hair in Maya from ZBrush’s Fibermesh, Shaun Keenan provides a quick tip for using the Fibermesh as a guide in Maya to build the Maya nHair around.

An In-Depth Look at Optimizing Renders

December 31, 2013, 11:48 AM

http://lesterbanks.com/2013/12/v-ray-an-in-depth-l...

As a look at how to optimize your V-Ray renders, this proves to be a valuable guide from Akin Bilgic, who we have seen bring us useful resource before in the V-Ray DMC Calculator.

Series: Mortal Kombat Legacy II - Titles

December 31, 2013, 11:48 AM

http://ae.tutsplus.com/tutorials/motion-graphics/a...

In this tutorial, we're going to be looking at the title animation style of the movie "Mortal Kombat Legacy II". We will make this awesome title style using

UK VFX Financial Statements

December 30, 2013, 04:34 PM

http://vfxsoldier.wordpress.com/2013/12/30/uk-vfx-...

Christmas came a little late for this blog. I didn’t know financial statements for companies were publicly available which can be purchased here...

VFX Soldier Meeting with SF VFX Pros

December 30, 2013, 04:34 PM

http://vfxsoldier.wordpress.com/2013/12/30/vfx-sol...

As I mentioned before I’ll be heading out to San Francisco this weekend and wanted to meet with VFX pros about our effort to discipline VFX subsidies. I’m happy to announce we have a location and time... Saturday January 4th, 2014

Toolfarm’s Michele Yamazaki on Digital Productio

December 30, 2013, 04:33 PM

http://www.toolfarm.com/blog/entry/replay_toolfarm...

Michele Yamazaki was on Larry Jordan’s show on his final show of 2013, with a year end special edition with lots of other guests including Philip Hodgetts, Michael Kammes, Cirina Catania, Ned Soltz and others.

Element 3D Settings Can Make Your Work Better

December 29, 2013, 02:24 PM

http://nofilmschool.com/2013/12/tutorial-shows-how...

If you work a lot in visual effects you know that creating stunning 3D objects and environments in After Effects and similar VFX programs is no easy task. There are plenty of tutorials out there...

GRAVITY: Behind-the-Scenes Featurette

December 28, 2013, 06:40 PM

http://www.artofvfx.com/?p=5743

Here is an interesting featurette about the making of GRAVITY:

‘Gravity’ Behind-the-Scenes Featurette

December 28, 2013, 06:40 PM

http://filmmakeriq.com/2013/12/gravity-behind-the-...

See how script became film in Alfonso Cuarón’s Gravity in this featurette which interviews the director and crew on how they made the film.

AE - Creating a Working Jaw

December 28, 2013, 06:39 PM

http://lesterbanks.com/2013/12/after-effects-creat...

Still focusing on creating, rigging and animating a character’s face in After Effects, David Legion continues his series, this time showing how to use After Effects’ 3D layers and Mettle’s FreeFrom Pro Plugin to build a working animatable jaw for your character’s face.

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