To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Using Maya Layered Shader

October 24, 2013, 10:00 AM

http://lesterbanks.com/2013/10/using-mayas-layered...

Parker Davidson gets you up and running with using UV Sets and the Layered Texture Node posting a quick-start basic tutorial showing how to use the two to create details, providing a good foundation for the basic technique.

Autodesk Releases Maya LT Extension

October 24, 2013, 04:47 AM

http://news.creativecow.net/story/873337

Advances asset export and 3D modeling through enhanced interoperability with Unity3D and increased polygon count

Animation Network

October 23, 2013, 12:49 PM

http://filmireland.net/2013/10/23/animation-networ...

The next Animation Networking Event will take place on Monday, 28th November at Filmbase between 7- 9.

Video Tutorial: Cinema 4D Tips and Tricks

October 22, 2013, 07:57 PM

http://www.premiumbeat.com/blog/video-tutorial-cin...

Pick up a TON of new Cinema 4D tips and tricks in this machine gun style video tutorial. This is a MUST watch for any serious Cinema 4D user.

Side Effects announces Houdini 13 – kind of

October 22, 2013, 04:43 AM

http://www.cgchannel.com/2013/10/side-effects-anno...

Updated again: latest teaser shows dense fluid sims, disturbingly squishy-looking soft-body effects.

Cyber Group Doubles Global Sales

October 21, 2013, 04:02 PM

http://www.animationmagazine.net/tv/cyber-group-do...

Following its most successful visit to MIPCOM to date, Paris-based toon producer/distributer Cyber Group Studios reports a doubling of its international sales since last October, thanks to a number of deals for hit series and major new package sales:

iam8bit Studio To Host Ben Butcher Exhibit

October 21, 2013, 04:02 PM

http://www.animationmagazine.net/events/iam8bit-st...

L.A.-based iam8bit studios is hosting “Part of a Complete Breakfast,” the first-ever solo exhibition by former Pixar artist Ben Butcher. The exhibit will open Thursday, Nov. 7 (7-11 p.m.) and run through Nov. 17.

Chronosculpt 3D modelling software Review

October 21, 2013, 09:30 AM

http://www.creativebloq.com/3d/review-chronosculpt...

With its simple tools that allow you to work directly with cached geometry, Scott Wheeler finds this package a real delight to use.

The Wolverine Previsualization

October 19, 2013, 08:29 AM

http://www.cgw.com/Publications/CGW/2013/Volume-36...

They worked hand-in-glove with Production Designer Francois Auduoy, who would sit with Regan and Mangold and build the sets on the fly to meet the needs of the scenes they we were blocking. Halon's artists built the bulk of the sets, characters, and animations in Autodesk's Maya and MotionBuilder, using a library of rigged character models, sets, vehicles, and EFX stand-ins.

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