To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Dive handling VFX for HBO's 'The Leftovers'

July 7, 2014, 01:17 PM

http://www.postmagazine.com/Press-Center/Daily-New...

NEW YORK — Dive (www.divevisual.com), the visual effects division of ShootersInc, is serving as the exclusive effects vendor on the new HBO series, The Leftovers. The show takes place in the near future, following an unexplained event on October 14 that has left two percent of the world’s population missing. Dive is working on all 10 episodes of the show’s first season. Their VFX work includes set extension, character animation, seasonal modifications, weapons enhancement, digital make...

House of Cards: Coloring the Game-Changing Netflix

July 7, 2014, 01:16 PM

http://library.creativecow.net/wilson_tim/House-of...

Season 2 of the pioneering Netflix series "House of Cards" brought a number of changes, including new Lead Colorist Laura Jans-Fazio. She spoke to us about her approach to this visually distinctive show, her remote collaboration with Executive Producer David Fincher, and her use of the Baselight grading system for fast turnarounds with the show's 5K footage.

VFX Vet Marc Weigert Joins Method Studios As Presi

July 7, 2014, 01:16 PM

http://www.hollywoodreporter.com/behind-screen/vfx...

Marking another change in the visual effects business, vet Marc Weigert has been named president of Deluxe’s VFX business Method Studios, which is currently working on a slate of projects including Guardians of the Galaxy and The Maze Runner.

Long Winter: More Rigs

July 7, 2014, 01:15 PM

http://animatorsresource.blogspot.ca/2014/07/long-...

They have been busy over there at Long Winter, between releasing Brooke and all of the new works in progress. The characters keep coming and they are more and more appealing!

Editorial: Adobe Needs To Improve Their Support

July 7, 2014, 09:56 AM

http://www.larryjordan.biz/app_bin/wordpress/archi...

I was planning to write an article on Adobe Media Encoder’s latest features for this week’s newsletter. I like AME more and more these days, however, for whatever reason, AME (2014) won’t launch on my iMac running OS X 10.9.4.

Animation 2014: While The Mouse’s Away...

July 7, 2014, 09:56 AM

http://blogs.indiewire.com/sydneylevine/animation-...

For the first time in almost two decades, Luxor Jr., the beloved hopping desk lamp that announces the beginning of a new Pixar adventure, will not see the light. This year the Emeryville-based studio will not delight their devoted audiences with a new, moneymaking feature film.

4K Technology Brightens Installation Opportunities

July 7, 2014, 09:56 AM

http://svconline.com/flatscreens/features/4k_techn...

The world is becoming increasingly visual as evidenced by the explosion of visual content in our everyday lives. Every minute, 100 hours of video is uploaded to YouTube and more than 6 billion hours of video are watched each month. On Facebook, 300 million photos are posted each day. In just a little more than three years since its launch, 16 billion photos have been shared on Instagram.

Car crash Breakdown by Ghost

July 7, 2014, 09:55 AM

http://www.cgmeetup.net/home/car-crash-breakdown-b...

Ghost VFX provides visual effects for commercials and feature film. Ghost started in 1999 by three friends and all former LEGO employees.

Pro Audio LA: How Custom Cables Led to Bigger Busi

July 7, 2014, 09:55 AM

http://www.sonicscoop.com/2014/07/07/pro-audio-la-...

When you see the large, open space of the workshop, the quaint coziness of the demo room and the impressive construct of the studio control and live room, it’s hard to imagine just two guys sitting in their apartments making cables to sell on Craigslist and eBay.

Visual Effects Society Releases New VFX Reference

July 7, 2014, 09:55 AM

http://www.btlnews.com/crafts/visual-fx/visual-eff...

The Visual Effects Society (VES) announced the release of its new VFX Reference Platform. The VFX Reference Platform is a set of tools and library versions to be used as a common target platform for building software for the VFX industry. Its purpose is to minimize incompatibilities between different software packages, ease the support burden for Linux-based pipelines and encourage further adoption of Linux by software vendors.

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