To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating and Compositing RGB Light Passes in Maya,

September 7, 2015, 10:01 AM

http://lesterbanks.com/2015/09/compositing-rgb-lig...

How to render an RGB Light Pass in Autodesk Maya, and using it for compositing in Nuke, with some tips for working with EXR images. The Post Creating and Compositing RGB Light Passes in Maya, Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks

Three Ways for Modeling a Screw in Cinema 4d

September 7, 2015, 10:01 AM

http://lesterbanks.com/2015/09/3-ways-modeling-a-s...

Depending on the level of detail needed, there can be more than one way that you can build a screw. The Post Three Ways for Modeling a Screw in Cinema 4d originally appeared and published on %%BLOGLINK%,by lesterbanks

Taking Flight Trailer from Moonbot Studios

September 7, 2015, 04:53 AM

http://lesterbanks.com/2015/09/taking-flight-trail...

Taking Flight is a short film inspired by the life and heritage of Antonio Pasin, inventor of the Radio Flyer wagon. In this fictional tribute to Pasin’s legacy, what begins as a small boy’s over-scheduled, over-supervised, boring day with Grandpa turns into a larger-than-life journey, narrowly escaping wild monkeys and battling aliens to save the […] The Post Taking Flight Trailer from Moonbot Studios originally appeared and published on %%BLOGLINK%,by lesterbanks

10 killer tips for better character animation

September 7, 2015, 04:52 AM

http://www.cgchannel.com/2015/09/10-killer-tips-fo...

I love animating. I like working in different styles, from cartoony to realistic, and during the last few years at DreamWorks, I’ve started using reference video more often, which helps improve the acting in my shots.

Process of making of Tuco Benedicto

September 7, 2015, 04:52 AM

http://cgvilla.com/2015/09/07/process-of-making-of...

Andrei Poddubny introduced his latest work dedicated to the brilliant actor Eli Herschel Wallach, who created a magnificent image of Tuco Benedicto in the famous film.

WIP – Metal Gear 3D Fan Art – Romanyuk Yuriy

September 7, 2015, 04:52 AM

http://cgvilla.com/2015/09/07/wip-metal-gear-3d-fa...

Romanyuk Yuriy shared his version of 3D fan art works at the Gray Fox from Metal Gear. He decided not to dwell on the high poly model and made the game model with textures on old technology shader with specular color and power map. For realtime rendering he used xoliulshader 2 screenshot made from 3DSMax viewport. This is character have four textures 2048 x 2048.

Reflection Matte in 3ds Max

September 7, 2015, 04:52 AM

http://www.cgmeetup.net/home/reflection-matte-in-3...

In this 3dsmax tutorial I show you how to do a reflection matte using the Corona renderer. Corona renderer has an awesome shadow catcher material that makes things really easy!

Blocking Out A Helmet Design In ZBrush

September 7, 2015, 04:52 AM

http://www.cgmeetup.net/home/blocking-out-a-helmet...

I​n this ZBrush tutorial, artist Riyahd Cassiem goes through and explains the entire process of creating a sci-fi mech bust design. ​This tutorial covers Blocking Out A Helmet Design.

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