To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Art Of The Cut Podcast Eps. 71 (“Ted Lasso” Ed

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https://www.provideocoalition.com/art-of-the-cut-p...

The Art of the Cut podcast brings the fantastic conversations that Steve Hullfish has with world renowned editors into your car, living room, editing suite and beyond. In each episode, Steve talks with editors ranging from emerging stars to Oscar and Emmy winners. Hear from the top editors of today about their careers, editing workflows [...]Read More...

FuseFX Names New Director of Pipeline and Software

November 4, 2020, 05:15 PM

https://www.cgw.com/Press-Center/News/2020/FuseFX-...

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FCPX Essentials, Part 2: How to Edit Your Footage

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https://www.premiumbeat.com/blog/edit-footage-in-f...

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SGO reinforces its commitment to the Los Angeles F

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https://www.sgo.es/news-lappg/

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SGO hosts exclusive online presentations for Korea

November 4, 2020, 01:12 PM

https://www.sgo.es/mistika-technology-korean-event...

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Make X-Particles More Organic With Strange Attract

November 4, 2020, 01:12 PM

https://lesterbanks.com/2020/11/make-x-particles-m...

You and Me Acadamy shows how to work with Strange Attractors for more natural movements.  An attractor is any force that allows a dynamic system to evolve. More chaotic ones are known as “strange”. X-Particles

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November 4, 2020, 01:12 PM

https://lesterbanks.com/2020/11/working-with-caval...

Daniel Calderón shows an easy way to animate pendulum motion in Cavalry. Cavalry is a bit of a playground of sorts. It’s easy just to drive attributes or properties by making connections. While that leaves

How to Quickly Create a Realistic Moon With C4D an

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https://lesterbanks.com/2020/11/how-to-quickly-cre...

Rhett Dashwood shares some tips for making and rendering a realistic moon with Octane. It’s all about the textures. In a new Cinema 4D and Octane Renderer tutorial, Rhett Dashwood shows just how easy it

Triggering Fear With Sound for Hulu’s Books of B

November 4, 2020, 01:12 PM

https://postperspective.com/triggering-fear-with-s...

By Patrick Birk While Halloween might be over, our collective love of scary films lives on. Last month Hulu delivered Books of Blood, a creepy horror anthology based on Clive Barker’s 1984 book series of the same name. Directed by Brannon Braga (Star Trek: Enterprise, Terra Nova, Cosmos: A Spacetime Odyssey), Continue reading → November 3, 2020 The post Triggering Fear With Sound for Hulu’s Books of Blood appeared first on postPerspective.

Episode 271 — Quixel Megascans

November 3, 2020, 01:47 PM

https://www.allanmckay.com/271/

Quixel Megascans is a massive online scan library of high-resolution, consistent PBR calibrated surface, vegetation and 3D scans, also including desktop applications for managing, mixing and exporting your downloaded scan data. It’s the product of 5 years of scanning and is a collaboration with top game and film studios worldwide.

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