It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 9, 2014, 12:51 PM
http://www.awn.com/news/autodesk-acquires-bitsquid
SAN FRANCISCO, CA -- Autodesk has acquired Stockholm-based Bitsquid AB, the creator of the Bitsquid game engine. The acquisition brings to Autodesk expertise in 3D game development and proven technology that will enable Autodesk to supercharge its portfolio of tools for game makers through the development of a new 3D game engine. Multiple game developers have used the modern and flexible Bitsquid engine to create 3D games for next-generation consoles and PCs, and Autodesk will continue to work w...
June 9, 2014, 12:50 PM
http://logic-pro-expert.com/logic-pro-blog/2014/06...
More June audio plugin deals: starting now, every product at Exponential Audio is 30% off until June 23rd.
June 9, 2014, 12:50 PM
http://news.creativecow.net/story/875983
(Newbury, United Kingdom--June 9, 2014) Quantel has released another major software upgrade for its Pablo Rio high quality color and finishing software and Pablo PA workflow assist software - the eighth in the space of just one year. The new release focuses on integration into all post pipelines, adding Apple ProRes 422 import and export, enhanced Avid conform and many more useful features and facilities. It also adds support for yet more file formats, including 4K XAVC export as well as support...
June 9, 2014, 10:00 AM
http://alex4d.com/notes/item/wwdc-14-and-fcpx-1
During the keynote presentation at Apple's 2014 Worldwide Developer's Conference, they announced that they want to create better continuity between OS X and iOS. 'We believe you should be able to use the right device for the moment' (34:54 into Apple's WWDC keynote presentation) - a task started on one Apple device should be able to be continued on another and perhaps concluded on a third. Apple group together OS X and iOS features that support this idea under the 'Continuity' head...
June 9, 2014, 10:00 AM
https://www.aotg.com/recording-movie-sound-in-the-desert-at-burning-man/
WATCH AS THE DUST SETTLES...
June 9, 2014, 10:00 AM
https://www.aotg.com/how-to-track-composite-a-3d-model-into-live-acti/
Part 2 of a 2 part series on 3D Compositing workflow techniques and tips. Learn how to 3D motion track a moving camera shot, send tracking information to Cin...
June 9, 2014, 09:59 AM
https://www.aotg.com/editing-sound-devices-633-664-settings-files/
Editing Sound Devices 633 / 664 Settings Files
June 9, 2014, 09:59 AM
http://www.askaudiomag.com/articles/how-to-elimina...
It's time to stand up for our rights as studio musicians and producers! It's time to say NO to buzzing and NO to humming. Keith Crusher explains how to kick noise out of your studio for good.
June 9, 2014, 09:59 AM
http://www.studiodaily.com/2014/06/autodesk-buys-b...
Autodesk said today that it had acquired Bitsquid, the Swedish creator of the Bitsquid 3D game engine. The acquisition firms up Autodesk's support for game development, setting the stage for the creation of a new Autodesk 3D game engine, but the company said technology from the Bitsquid engine will also show up in other products, presumably including Maya and 3ds Max.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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