It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 22, 2016, 12:50 PM
http://nofilmschool.com/2016/09/ifp-film-week-cine...
What is the future of cinematic storytelling when virtual reality starts to take center stage? Industry professionals and indie makers alike have been pondering this question for the past several years. No one seems to have an answer quite yet, but IFP Film Week set up a panel of directors, animators and creative producers who are working in the space, to offer their thoughts and experience to fellow makers.
September 22, 2016, 09:20 AM
http://www.postmagazine.com/Video-Center/Gallery/T...
Post contributor Anthony Magliocco interviews Jaunt (www.jauntvr.com) head of studio, Grant Anderson. The company is providing the USC School of Cinematic Arts with a complete VR lab.
September 21, 2016, 04:37 PM
http://postperspective.com/ibc-vr-and-8k-will-driv...
By Tom Coughlin While attending the 2016 IBC show, I noticed some interesting trends, cool demos and new offerings. For example, while flying drones were missing, VR goggles were everywhere; IBM was showing 8K video editing using Flash memory and magnetic tape; the IBC itself featured a fully IP-based video studio showing the path to future media production using lower-cost commodity hardware with software management; Continue reading →September 21, 2016
September 21, 2016, 02:19 PM
http://www.premiumbeat.com/blog/combine-lighting-w...
A deceptively simple technique that mixes practical lighting with VFX is proving to be one of the most visually impressive methods of creating atmosphere in recent memory.
September 21, 2016, 02:18 PM
https://www.aotg.com/how-orphan-black-creates-convincing-clones/
Design FX dives into the incredible special effects of BBC America's Orphan Black. Mike Seymour breaks down how the team at Intelligent Creatures and Emmy Award nominated actress Tatiana Maslany work together to create convincing clones; with a combination of visual effects, rotoscoping, and incredible acting ability.
September 21, 2016, 09:04 AM
https://www.aotg.com/cineo-shines-for-billy-lynns-long-halftime-w/
Over 200 Cineo HS Digital Soft Sources Used During Production
#film#cineo lightingSeptember 21, 2016, 04:59 AM
http://www.btlnews.com/industry-sector/deluxe-vr-s...
GE and Deluxe VR teamed in an attempt to illustrate how GE’s various businesses cross-pollinate a vast knowledge base to develop new solutions in an interactive GE Store virtual reality (VR) experience. GE Store embodies the notion that GE’s sum is greater than its parts and company-wide collaboration benefits customers and investors alike, resulting in […] The post Deluxe VR Showcases Imagination at Work in Interactive GE Store VR Experience appeared first on Below the Line.
September 21, 2016, 04:58 AM
http://www.cgmeetup.net/home/liftoff-vfx-breakdown...
Josh Clos – FX side project to learn and test Phoenix FD. Overall, it performed very well and was great to use.
September 21, 2016, 04:58 AM
http://www.cgmeetup.net/home/realflow-technical-sh...
Josh Clos – Some of my fluid simulation work done in Realflow.
September 20, 2016, 12:25 PM
http://soundandpicture.com/2016/09/deluxe-vr-showc...
Los Angeles, CA — GE and Deluxe VR teamed to illustrate how GE’s various businesses cross-pollinate a vast knowledge base to develop new solutions in an interactive GE Store virtual reality (VR) experience. GE Store embodies the notion that GE’s sum is greater than its parts and company-wide collaboration benefits customers and investors alike, resulting in better products, services and outcomes.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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